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Give it time, they've already demonstrated that they're going to continue adding content.
@Atfricks wrote:
Much of the people complaining about MEA MP, this thread included, seem to have forgotten that the vast majority of content for ME3 MP didn't exist at launch.
Give it time, they've already demonstrated that they're going to continue adding content.
I think the big difference is that things were quite a bit more balanced. Assault rifles didn't suck as much, power-cool downs weren't so high. This MP feels quite a bit rushed in comparison and yes, ME3 did have lots of patches and this is still early days.
With ME3, the characters that I played that were initially released weren't so damn boring and under-powered. The Krogan Vanguard, for example, is in comparison a day/night difference and can serve to prove my point a little bit if you compare how under-powered he is in MEA vs ME3.
- 8 years ago
@RedM3rcury Am I reading you correctly when you say that the Krogan Vanguard is weak in MEAMP? Respectfully, this is not the case at all. Kroguard is a tier 1 class right now, only being beat by the likes of the Asari Adept, Angara Avenger and anyone who's good with a Vanquisher. I don't have video of me playing, but perhaps I will let @tbxvividos try and convince you:
(1440p/60fps) Krogan Vanguard Lvl 20 Gold Gameplay (Mass Effect Andromeda Multiplayer)
- Anonymous8 years ago
@Rtrnofdmax wrote:
@RedM3rcury@ Am I reading you correctly when you say that the Krogan Vanguard is weak in MEAMP? Respectfully, this is not the case at all. Kroguard is a tier 1 class right now, only being beat by the likes of the Asari Adept, Angara Avenger and anyone who's good with a Vanquisher. I don't have video of me playing, but perhaps I will let @tbxvividos try and convince you:
(1440p/60fps) Krogan Vanguard Lvl 20 Gold Gameplay (Mass Effect Andromeda Multiplayer)
Good vid thanks. He is a good player for certain.
I'm not saying that he is a 'bad' character, just not as effective as in ME3. For starters, in ME3 the Krogan characters had a power melee that smacked most light opponents out of the map (was awesome too!) but in MEA it's been reduced to a simple stand-still head-butt.Carnage has been replaced by Nova and this was the other issue as carnage was pretty good against armoured and unarmoured opponents. The limited range in Nova removes that extra option of being able to hurt enemies a bit from afar.
I didn't really use barrier in ME3 as it slowed power usage and not really sure how I feel about Fortify in MEA as slow movement is deadly in higher difficulty.
The Vanguard in MEA struggles against the remnant where he never really struggled for me against any enemy in ME3.
But anyways...this is just my opinion...kinda feels he went from a giant-war-lizard-of-death to a politically correct semi-rude gecko.- 8 years ago
Assemblers and Breachers are mooks so I'm guessing it's not them you're having issues with.
Observers can be a pain, but I find it best to charge them, hover, unload a shotgun into them and then see where you're at. If they're low enough to the ground, you can probably finish them with a Nova. If not, charge and repeat. The scattershot is a good shotgun to use on any vanguard.
For Nullifiers, they stop shooting if you break their frontal shield, and you can easily do that with a single headbutt. From there, it's just alternating shooting and headbutting until dead. Their melee does hurt and stagger, but you should be able to time your charges, headbutts and shots to minimize how often they hit you.
Destroyers do suck in melee range. Luckily, they open up wide for a Cobra. Wait until they do and any class can drop them in seconds.
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