Forum Discussion
I am loving the game and i am taking my time ...only just 30% through atm... I dont want/expect any kind of bonus/sorry item, just fix the game. This coming patch is a great start and i know over the next 2 months things will be sweet....
...In reality it was EA not Bioware that needs to appolagise...clearly the game just needed a couple of more months of dev time/polish time, but EA wanted a 3rd quater release in order to have perceived higher profits which sux balls...
Dont blame Bioware, its on EA's heads...
And who here is blaming Bioware? It's obvious whose fault this is. Doesn't even need mentioning.
- Anonymous9 years ago
As much as I'd like to fully blame EA, this game was apparently in development for 5 years whilst using an existing game engine they were already familiar with. I think EA got fed up and forced them to release it due to the time and money spent.
As to how or why Bioware dropped so many balls in areas they are usually very good at... I don't know. Departures of prominent staff members? Outsourcing to third parties?
Either way, my experience with ME:A has been ok in general, but I did suffer from 'open world fatigue' quite a bit whilst playing.
- Anonymous9 years ago
@DarkBerek wrote:
As much as I'd like to fully blame EA, this game was apparently in development for 5 years whilst using an existing game engine they were already familiar with. I think EA got fed up and forced them to release it due to the time and money spent.
As to how or why Bioware dropped so many balls in areas they are usually very good at... I don't know. Departures of prominent staff members? Outsourcing to third parties?
Either way, my experience with ME:A has been ok in general, but I did suffer from 'open world fatigue' quite a bit whilst playing.
Dev time makes little difference if the early funding only had a couple of people being paid to work on it until later on though. Its all about the budget offered.
When Inquisition was being developed and nearing the end of its development time a lot in the ME office would have had work for it out sourced to them. Thats how these companies work, don’t think for a second they had a full dev team working on this thing that entire time, it just doesn't happen.
My hubby works for a gaming company and has done for 15+ yrs so we have some exp in how these things work.
- Anonymous9 years ago
@DarkBerek wrote:
As much as I'd like to fully blame EA, this game was apparently in development for 5 years whilst using an existing game engine they were already familiar with. I think EA got fed up and forced them to release it due to the time and money spent.
As to how or why Bioware dropped so many balls in areas they are usually very good at... I don't know. Departures of prominent staff members? Outsourcing to third parties?
Either way, my experience with ME:A has been ok in general, but I did suffer from 'open world fatigue' quite a bit whilst playing.
Plus we're not even sure how much was in progress before all the lead writers and producers of the series left. I remember seeing all of those reports and wondering just who was still over there handling things. Then there was a totally different story synopsis released around the beginning of production, teasers that pointed to Alec Ryder as the lead, and rumors of the game being in development heck. It's just been a complete mess all around.