Anonymous
12 years agoGraphical Bug
Hello, im having a Graphical Bug in Mass Effect 1: Everytime I enter the Peak Station on Noveria or land on Ilos the Textures of Shepard, my Squadmates and all my Enemies dissappear and they are jus...
I've ran into this bug myself, I think almost everyone in the community has. So far the only fixes I have are A) Enabling consol commands and then using the command, viewmode unlit(viewmode lit to re-enable), to disable the lighting and bring back in your character textures. This is a temporary fix and will drastically white wash Noveria during your time there. Then there is option B), which worked best for me, and that is to go into your BIOAengine.ini and tweaking the rendering LOD. There should be a post on the Bioware forums about this.
Thank you for the hint!
But i just cant find a post about this. Maybe someone can give me a link?
EDIT: To clarify this: I found some posts on the Bioware Forums about this topic. But I found nothing about tweaking the LOD.
I remember I found the thread by googling, "Rendering thread exception", but here is the main line I tweaked to fix the game.
It's this line:
TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
Scale back the MinLODSize value to 2048:
TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)
Tried it, but unforunately changing this line didnt changed anything ☹️
This is a known issue and is caused by the AMD FX processor. Unfortunately these processors are not compatible with the original Mass Effect and cause these graphical bugs on Noveria and Ilos. Other than using a workaround, there's not much you can do.
It should also be noted that this is a problem on AMD's end, since the FX processors came out after the game. If you want, you could contact AMD and ask them to look into this issue.