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@Vellu78 wrote:
@MeinChurro wrote:How hard is it to make a white person look like a white person?
It's not hard, but there are only 2-3 presets you can properly pull it of. The others have way too "ethnic" skull shapes/face structures to look caucasian even if you get the skin tone right.
The opposites are true also, you can't make an asian, black or any other ethnicity with all of the presets, just a few.
Its all about texture, bump maps, normal maps and some displacement maps. All the sculls (head meshes) are the same due to rigging constraints. If they had different sculls they would have to use either different weights for skinning, or different bone sets.
The same with the human and asari bodies. The length of the legs are the same for male and female,... except the female torso is shorter to allow a height difference between male and female. At least that's how they are in this game.
The reason why they look ugly is because their facial textures are ugly. LOL You can use anyone's face picture to place it as a texture, but in character creator those don't look like they had any references, unless they used a microscope to find actual people that look that deformed.
I pulled Peebee, Sara and Scott Ryder's meshes out of the game and i saw how they are made.
Take a look at default body and head and imagine the face difference u see in game compared to the default heads you see below.
Look at the lips, nose and eye shapes they look cool.... the facial textures they give us in game are in fact ugly.
i have to disagree with your opinion about the mesh used for the stock sara face. to me it still seems like the jaw & cheekbones are still at unnatural angles (imho). i can still see it without the textures, though i guess the right texture could mitigate that slightly.
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