Forum Discussion
There was something odd with the whole Viability scale, it felt like there should have been events that incurred a negative planet viability, and that would make sense for there being an abundance of viability boosting quests to be gained down the road. Getting a planet ready for life is a tricky business, and shouldn't have just been a switch to flip and never have to worry about again. It should have been a tug of war until beyond a shadow of a doubt that the planet could sustain a population.
- 8 years ago
Yup there's talk about Advent's request on mining gas being bad for the environment, but nothing seem consequential. Viability doesnt go down, Hainly doesnt seem bothered, seem like we gained an ally, so why not...
- Anonymous8 years ago
I think we may be confusing Viability with Game Completion. There are two different statistics. You can have 100% viability and only 80% game completion in your stats. In my opinion that is how it should be. Viability was only meant to relate to the Pathfinder's ability to make a planet livable. They explain in a few different conversations the exact things needed for viability and they make sense to me. You need to be able to support life (radiation, heat, cold, etc. need to be addressed), you need to be able to establish a colony, and you need to minimize threats from wildlife, Kett, etc. Viability isn't a measuring stick for us as gamers. It's an abstract measuring stick for in-game leaders to best make decisions on where to send colonists and what type of colonists to send.
- 8 years ago
@VitesseLumiere wrote:
I think we may be confusing Viability with Game Completion. There are two different statistics. You can have 100% viability and only 80% game completion in your stats. In my opinion that is how it should be. Viability was only meant to relate to the Pathfinder's ability to make a planet livable.
That's true, but for me specifically the issue was hitting 100% on Voeld way way early. I had not even cleared the Kett base or defeated the Architect and it had been 100% for quite some time. Other worlds a little too fast too, but not as blatantly (propably did things in different order).
I would like a bit harsher counter, atleast require the "major" things and hold at 95% or something before those are done. And not just get it to 100% automatically doing only the little fetch quests and stuff.