Re: Mass Effect Andromeda directX crash
I have this crash under some circumstances:

What i observed:
1) Always happens when the scene changes/menu opens/dialogue starts
Speculation: Seems to me like an issue with rendertarget texture initialization/deinitialization, maybe of the post processing pipeline? Since some people write that setting post processing to low fixes the issue.
2) The crash never occurs if the game is the only gpu-using task that runs. Crash occurs often if i have chrome running.
Speculation: Maybe some fragmented GPU-Memory usage of other tasks that blocks creation of new rendertargets?
Edit:
So as work-around, try to close all browsers and other gpu-using tasks while playing!
Specs:
i5-4670K @ 3.4
16 GB DDR3 RAM
Gigabyte G1 Gaming GTX 970
Windows 10