Forum Discussion
@jpkarlsen wrote:With the Vanguard Profile you have some nice buffs to shield and health that comes in handy in melee. Especially charge gets a bonus.
What's the trick to running a close quarters Vanguard build on insanity? From what I can see in the descriptions, Annihilation, Charge, and Nova seem to have a nice symmetry, but you must have to be aware of the surroundings, so you have a way to take cover after wading into the fray. What about tactical cloak? Does it help as far as getting out of danger after a big hit? I was thinking of a charge, then nova, then cloak to escape. I get shredded in a hurry on insanity if I'm not careful.
Use Cloak, Charge and my personal favorite Assault turret. The latter are great for distracting some of the enemies. Have the upgrade that cloaks for 2 sec. on Melee this gives you time to evade after a charge.
- Anonymous9 years ago
Is Assault Turret better than the Remnant skill you get from PeeBee?
- jpkarlsen9 years agoHero (Retired)
You mean the Remnant VI. In my opinion the Assault turret is better. If I place it somewhere to cover a special area it stays there while the Remnant VI tends to wander all over the place often far from you attacking an animal or minor foe that are no threat to you. Upgraded with Flamethrower it does serious damage.
- Anonymous8 years ago
I decided to re-spec as a Vanguard, and you guys weren't kidding...that is a seriously devastating build. The shield regen/restoration turns you into a wrecking ball with an asari sword. The only thing I have trouble with are big armored enemies like hydras, so I usually switch to incendiary ammo. Charge/Annihilation/Backlash has been a nice mix, but sometimes I feel like I don't need backlash, and could try something else like Shockwave or Nova.