Forum Discussion
Not many players own a machine that can render both the Tempest AND the world outside the window.
This takes a considerable amount of computing power.
It won't render your view from the window. It would have to render the whole world as if you were standing in that spot.
So NPCs walking around where you can't see them,would still be rendered.
So all the interactions in the ship and the world outside would have to be active.
They could make a generic view for the windows that didn't actually represent the active world but then your overseeing of the colony would not be accurate. Just a static landscape that never changes or evolves.
Or put terminals in all landing zones with access to email,strike teams etc etc
Hell,this stuff should be on your Omni-Tool.
- Anonymous9 years ago
YES in the omnitool that would be nice and when you opened it show a screen type dead space tha would be cool
- 9 years ago
@mckrackin5324 wrote:
Not many players own a machine that can render both the Tempest AND the world outside the window.
This takes a considerable amount of computing power.
It won't render your view from the window. It would have to render the whole world as if you were standing in that spot.
So NPCs walking around where you can't see them,would still be rendered.
So all the interactions in the ship and the world outside would have to be active.
They could make a generic view for the windows that didn't actually represent the active world but then your overseeing of the colony would not be accurate. Just a static landscape that never changes or evolves.
Or put terminals in all landing zones with access to email,strike teams etc etc
Hell,this stuff should be on your Omni-Tool.
Well for some reason they do tha when in space.. showing a bigger copy of the planet from the travell screen. While the view in space could be a generic space view and the specific view while landed is much more intresseting, they decided for the opposite.
And if the computer cannot render both the exterior around the ship and the ships inside, simply at an option to gameplay or grafiks to render or not render exteriors around a ship, like you can switch on/off anti aliasing wich can be a problem for some computers in some locations aswell.
When i switch off shadows and AA, set texture details to the lowest and all that stuff only to enable the rendering of the exterior around a ship, you think that could work?
- 9 years ago
@Simpson3k wrote:
@mckrackin5324 wrote:
Not many players own a machine that can render both the Tempest AND the world outside the window.
This takes a considerable amount of computing power.
It won't render your view from the window. It would have to render the whole world as if you were standing in that spot.
So NPCs walking around where you can't see them,would still be rendered.
So all the interactions in the ship and the world outside would have to be active.
They could make a generic view for the windows that didn't actually represent the active world but then your overseeing of the colony would not be accurate. Just a static landscape that never changes or evolves.
Or put terminals in all landing zones with access to email,strike teams etc etc
Hell,this stuff should be on your Omni-Tool.
Well for some reason they do tha when in space.. showing a bigger copy of the planet from the travell screen. While the view in space could be a generic space view and the specific view while landed is much more intresseting, they decided for the opposite.
And if the computer cannot render both the exterior around the ship and the ships inside, simply at an option to gameplay or grafiks to render or not render exteriors around a ship, like you can switch on/off anti aliasing wich can be a problem for some computers in some locations aswell.
There's nothing in space.
No interaction terminals or roaming NPCs. No objects with collision detection that triggers "In cover". No triggers that have thousands of lines of code involved with getting close to them.
It's just a big static picture of space.
The world is more than scenery and rendering it involves everything that each object can do and what it can cause you to do.
When you're seeing a building,even the stuff inside has been rendered by the game. Even though you don't see it.
- 9 years ago
mckrackin5324 wrote:The world is more than scenery and rendering it involves everything that each object can do and what it can cause you to do.
When you're seeing a building,even the stuff inside has been rendered by the game. Even though you don't see it.
Only when the inside of the building is part of the same area than the exterior around the building. Means when you see a loadscreen while entering a building, its inside isnt rendered while you are outside of it. So the inside of the tempest isnt rendered while you are standing outside of it on a planet. Whats the problem with disable rendering of the exterior around the tempest with entering it and only showing an empty copy of the original exterior only some static standing copies of npc´s nothing useable and anything that needs to be rendered, because it cannot be reached without leaving the ship.
You sound like to make this whole matter extra complicate and difficult so that it cannot be made.
- Anonymous9 years ago
@mckrackin5324 wrote:
Not many players own a machine that can render both the Tempest AND the world outside the window.
This takes a considerable amount of computing power.
It won't render your view from the window. It would have to render the whole world as if you were standing in that spot.
So NPCs walking around where you can't see them,would still be rendered.
So all the interactions in the ship and the world outside would have to be active.
They could make a generic view for the windows that didn't actually represent the active world but then your overseeing of the colony would not be accurate. Just a static landscape that never changes or evolves.
Or put terminals in all landing zones with access to email,strike teams etc etc
Hell,this stuff should be on your Omni-Tool.
It lands in the same spot every time, just show a still or animated image where the windows are, and you have to go through loading doors on the tempest anyway so you'd just go through a load door by having the hangar doors open, loading the world around you and just the cargo bay (Or other entrance), then the doors close and unload, ect.
- 9 years ago
@Sirenapples wrote:
@mckrackin5324 wrote:
They could make a generic view for the windows that didn't actually represent the active world .......
It lands in the same spot every time, just show a still or animated image where the windows are, and you have to go through loading doors on the tempest anyway so you'd just go through a load door by having the hangar doors open, loading the world around you and just the cargo bay (Or other entrance), then the doors close and unload, ect.
I kinda said that in the post you quoted.
About Mass Effect Franchise Discussion
Recent Discussions
- 4 hours ago
- 7 hours ago