9 years ago
Tempest improvements
Kallo will probably have a fit and go all depressed on me for attempting to tamper with his precious tempest.... But... If I can make one improvement to the tempest, I would remove the conference r...
@VladVonCastein wrote:
But... If I can make one improvement to the tempest, I would remove the conference room...
I just wanted to comment on the conference room. To me that's a big missed opportunity. You have the best view from there, though it's often distorted by too much light to get a good idea of the view of what's outside and I would've like to steer the ship from there, just like you didn't operate the galaxy map next to the pilot either in the Normandy.
How cool would it have been to have a sort of 3D galaxy map there above your head. A bit like in Jaal's childhood room but then a proper map with travel options.
To me that would've been awesome.
@EgoMania wrote:
@VladVonCastein wrote:
But... If I can make one improvement to the tempest, I would remove the conference room...
I just wanted to comment on the conference room. To me that's a big missed opportunity. You have the best view from there, though it's often distorted by too much light to get a good idea of the view of what's outside and I would've like to steer the ship from there, just like you didn't operate the galaxy map next to the pilot either in the Normandy.
How cool would it have been to have a sort of 3D galaxy map there above your head. A bit like in Jaal's childhood room but then a proper map with travel options.
To me that would've been awesome.
i agree that would have looked good, though not sure how well it would function...
Maybe its just me but i liked the arrangement of the SR2 more than the tempest. Even now on my 2nd playthrough i find myself not knowing where some room exactly is. Most of the time i quickly figure it out but anyway... also dislike the Pathfinder quarters too. Its bigger, nicer having a huge window to the space but i liked Shepards quarter more. It was small, nice and there was no chance that Harbinger or some space pirates could accidently see me passing by having a romantic moment with somebody before the final mission.
Also those ladders...better than the elevator in the SR2 because of no loading screen but they could either remove it and/or add a separate pathway on both sides so you can get downstairs or upstairs much faster which was the most painful thing for me amongst the others.
Agreed with what you folks have been saying, the conference room is nice, but its just wasted potential(lol in large like the rest of the game), The SR2 war room makes sense with the war asset calculation thing there, and the primearch and wrex hanging around(interchangeably with the quarian admirals)... This large beautiful conference room was used for 3 cutscenes and a bunch of vid calls. Could have been used for so much more.
As for Ladders, Hate them in real life, Hate them in the game lol... waste of time, going down I will just jump down from the lift near Gil...
Also hardly go into the pathfinders room as well.
The ladders remind me a bit of more military oriented ships in our own age. Pretty sure I've seen plenty of ladders on Navy ships of the past century.
The funny thing there is that the Tempest is not a military ship. I find that rather ironic. I would've expected a different design myself with perhaps elevators that you can just walk on and go up or down without having to push buttons.