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I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
@nexusmagoo wrote:
I have to say i do miss the paragon/renegade options from the old game and I get that bioware is trying something new.. I'm generally a paragon player but the main issue I have is that most of the options are be really nice,slightly less nice or sarcastic... there no renegade/be a complete * option. Hopefully as others have said is that they keep this in mind for other game/dlc.. I do still however enjoy the game but have the option for being good or bad per say makes a playthrough seem more unique and emmersive
Me too, i enjoy the game as it is, not necessarily needing Paragon/Renegade. Besides, ME:A has lots and lots of dialogues, I assume it would take even more budget to write/ act/ animate separately each character's reaction/ behavior for Paragon and another round for Renegade choices.
Maybe as you mentioned, next game. "Maybe". Because it's waay more dialogue to be written and performed, unless they have enough budget to spend on. Otherwise could be done by reducing content, make game shorter...which we will not like either 🙂
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