3 years ago
AI not responding properly
Hello. I have mentioned previously that low ovr cards feels better in game then higher ovr. Everyone in community already knows that, thats why many are using base cards still. But i found why it...
Not being able to cancel a shot in those instances definitely annoys me. I really hope that can be improved. I'll pass on the feedback.
This is why video would really help. If I'm not understanding you well enough, that may explain it. The bottom line is though that lower rated players are only going to outperform higher rated ones when there's a difference in skill between the humans at the controls. This includes knowing which strategies to use so your AI are in better position to counter what your opponent is doing. However, I also play a very aggressive style of defending. I like to be proactive and play manual defense instead of collapsing to the slot and letting the AI play it for me. I don't want to give them time to set up and generate good scoring chances. I'll pressure them and cause a turnover or force them to make a move instead of wait for the perfect opportunity.
I hope as well. Thank you.
Believe me, i understand why you want a video.
But there are things you can only feel and not see them.
Like there is rare glitch(happened 2 times to me) where opponent goes for breakaway, i catch up to him at the net and try to hit him, but some invisible force/bubble is holding my player from doing that. In video you will only see that im skating next to him and not doing anything...you need to feel it yourself.
@Ogkane26 wrote:
I hope as well. Thank you.
Believe me, i understand why you want a video.
But there are things you can only feel and not see them.
Like there is rare glitch(happened 2 times to me) where opponent goes for breakaway, i catch up to him at the net and try to hit him, but some invisible force/bubble is holding my player from doing that. In video you will only see that im skating next to him and not doing anything...you need to feel it yourself.
Thanks for these details. I'll keep them in mind in my own games to see if the same feeling happens.