Forum Discussion
@EA_Aljo Yes, I read that detailing why. While it’s equally possible they’ll return, they may also not return and you’ve misinterpreted what I said. “Anymore” doesn’t mean “permanent” in any way. Interpreting the use of “anymore” as something permanent is pretty subjective which is understandable since I can imagine people here can take apart every word you say here and spin it in such ways that favour their own beliefs and bias towards or against the game, EA or any of its employees.
Check this one out

- KidShowtime18673 years agoHero
And from another video from a different thread.. the A.I. at the front of the net literally skates away from an approaching puck carrier:

- TheUnusedCrayon3 years agoSeasoned Ace
@KidShowtime1867 wrote:And from another video from a different thread.. the A.I. at the front of the net literally skates away from an approaching puck carrier:

It's quite easy to see the aggression being cranked down so low is affecting AI positioning hard. I kinda wonder if that's the reason for the overtime bug where the two players on defense don't even want to play in their own end.
- 3 years ago
@KidShowtime1867 wrote:And from another video from a different thread.. the A.I. at the front of the net literally skates away from an approaching puck carrier:

Maybe if the A.I wasen't so mobile and could more concentrate to take good positioning infront of the net.
I picture myself if this was a sekvens from real life, the LD would just take a position a little bit to the goalies left side of the crease to block shots, passes and rebounds, not constantly move left to right in lateral.
People are so fast with learning AI patterns, I think that little 'tweak' when the attacking player put the puck far out to his right before he attack the net, is enough to fool the A.I to think a cross crease pass is coming and therefore leave the much more importen place infront of the net.
I also wish that 'deke' when you just glide and pump your way through could disappear.
It's too powerful and no direct counter-move as a defender more then to be totally passive.
If you go body on them, that's when the 'hit bubble' occur.
- 3 years agoNext level for this serie have to be development of the A.I.
We can't be too far away from having AI with a much more comprehensive approach.
Today it's too easy to seperate a human vs AI.
Imagine if the A.I could collect information from the opponent dependent on experience from situations that happened before.
That would force humans to constantly renew our way to think/attack.
No situation would feel exactly the same.
Instead of how it often feels now, you learn how the A.I react to diffrent inputs and once you've learn it, that's no problem to use that knowledge repeatedly and the A.I fall for it, every time.
Probebly a big reason why the game is so fun at the beginning, when people havent yet figured out the moving patterns of the A.I.
So just imagine how good it would be for the fun factor if we never really was able to learn exactly how the A.I 'thinks', meanwhile the A.I can figure out how the human thinks.
Would love that, please EA, put all your resources to the development on a really smart high-tech A.I. That could really be the game-changer we all so needed! - bruanor093 years agoSeasoned Veteran
a year ago, a couple of years ago, there were certain algorithms.
defenders, goalkeepers.
it would probably even be enough to randomly include them so that there are no similar game schemes
or different links (and or) players include a random algorithm.Or already move away from this scheme new game every year.
we have to play with the same problems for a whole yearlet it be difficult for the whole team, but for the goalkeeper, you can change the algorithm
- Spawnessj3 years agoRising Veteran@KidShowtime1867 omg this is the game in a nut shell
- KidShowtime18673 years agoHero
Another clip from last night:
