Forum Discussion
@EA_Aljo wrote:I think this would be great if there were a vintage season mode. Otherwise, helmetless players don't really fit into the modern day NHL. We'll just have to wait and see if anything is announced about this.
That is not a reasonable take on the situation. This is a quick 10 minute change being requested, it has no negative effects on anyone, and people here are stating that the one place that it could affect anyone other than the person utilizing it - ONLINE - it is already available. This seems to be the takeaway by EA over the years, but it is patronizing - it is stating that EA could provide something in demand, easily, but knows better than the consumer and so will deny it. This would make sense if there was the potential for real world harm - if they demand the actual NHL have helmetless players there is a good reason to deny the customer because real people can get severely hurt and die. However, there is no rational reason to believe this would translate into real world harm since it is virtual and we do not know these virtual players to be sentient nor alive.
The sensible thing is to make all players default to having a helmet, but allow the user to remove them. If horribly desired, EA can go above and beyond and increase the potential injuries to the helmetless players, both in frequency and severity, though no one is asking for that.
I get what you're saying, but this would not be a quick, 10 minute addition. Regardless, I don't have any new information on this. I've passed on the feedback and will let you all know if I have any news.
- 3 years ago@EA_Aljo Well, that is something that I would need to have explained to me for me to believe. The helmets and players are already scripted separately, which is why we can see our players without helmets at times:
https://www.youtube.com/watch?v=5nireOZxAlU
You slap in a button for the no sign, circle with a slash through it, that you already use for other things in the game (see mouthguards, visors, etc), have that return a value of 0, and then throw in a
if (player.helmetoption != 0) {
before the script to make them skate off the ice if they lose their helmet. Of course, you add the closing bracket at the end of that script. For someone familiar with the code, I cannot see it taking them the full 10 minutes.- 3 years ago
Granted that I may be early in on the Dunning-Kruger scale when it comes to programming. I took it in high school almost 25 years ago and one course in college before the loss of conio.h and the professor's description of programming as translation made me lose interest. There may be plenty behind the scenes that I am not considering - but unless those things are explained to me I'm not going to believe it.
- EA_Aljo3 years ago
Community Manager
The feature itself is obviously already implemented in WoC. A lot of the hard work is already done so that saves a lot of time. However, adding it to other parts of the game means integrating it into those screens, making menus work properly, going through testing, etc. It's something that would take a lot more than 10 minutes. This is why I always say it's very rare something is quick and easy to add.