Forum Discussion
https://www.youtube.com/watch?v=5nireOZxAlU
You slap in a button for the no sign, circle with a slash through it, that you already use for other things in the game (see mouthguards, visors, etc), have that return a value of 0, and then throw in a
if (player.helmetoption != 0) {
before the script to make them skate off the ice if they lose their helmet. Of course, you add the closing bracket at the end of that script. For someone familiar with the code, I cannot see it taking them the full 10 minutes.
Granted that I may be early in on the Dunning-Kruger scale when it comes to programming. I took it in high school almost 25 years ago and one course in college before the loss of conio.h and the professor's description of programming as translation made me lose interest. There may be plenty behind the scenes that I am not considering - but unless those things are explained to me I'm not going to believe it.
- EA_Aljo3 years ago
Community Manager
The feature itself is obviously already implemented in WoC. A lot of the hard work is already done so that saves a lot of time. However, adding it to other parts of the game means integrating it into those screens, making menus work properly, going through testing, etc. It's something that would take a lot more than 10 minutes. This is why I always say it's very rare something is quick and easy to add.
- 3 years ago@EA_Aljo Thanks for the feedback.
With the addition of Roster Sharing, being able to create helemtless players would be awesome for offline users and probably create some Viral videos with some of the rosters created.
We even got YouTube star The Hockey Guy to give his approval for this option.
https://youtu.be/_bPempbcMGw - 3 years ago@EA_Aljo Fair enough if you are factoring in playtesting - that takes more than 10 minutes - but it is theoretically fixed in less time, verification that it was fixed takes more.