Forum Discussion
@thegarden94 wrote:
@Riditelvesmiru This is another reason why I stopped playing HUT ratings don't matter ,just take a look a squad battles, ea can make it that an 77 overall team ,skate just as fast as a 90 overall team ,I find that versus is much better than HUT and the ratings actually. matter
Ratings absolutely matter, but they don't guarantee a win. Someone with a higher skill at the game, but uses a lower rated team, still has a chance at winning. So far, nobody has been able to provide proof that slower skaters are beating faster ones.
- 3 years ago
A lot of people learn 1 or 2 ways to score and 1 or 2 ways to play defence.
The easiest possible way to be effective.
Thoose who try to play this game in a more advanced way, with more variety, takes a higher risk of losing.
I would go so far and say, being better then your opponent is not the same thing as being the one who won.
Theres diffrent way to measure skill.
I think It's too easy to have enough skill to win games in this game.
I dont think people would complain as much about this type of things if the game had a higher skill-gap.
It needs to be more challenging to learn how to play this game.
Being outshoot by a far amount of shots and down a lot in TOA, its a clear indication of a better opponent. (it really is! * high logical thinking)
I can probebly see it happen more easy IRL - that the outshooting opponent manage to find a way to win, but it shouldn't be as common in a video game...
Shouldn't that mean its more wrong with the game then the ones playing the game..? 🙄😊.. Or is it just realism.... Naah, if you ask me, not this subject.
- EA_Aljo3 years ago
Community Manager
The better player isn't always the one with more shots. It's more about quality than quantity. You also need to read how your opponent is playing and take advantage their mistakes. For example, if you see someone taking a lot of shots from their D, most likely they're doing D to D passes. Set your strategy to tight point and intercept one of those passes for a breakaway. That could be the GWG and could mean they have less shots. Of course, there are bad shots that still score. That's also a part of real hockey. Just like teams winning with less shots. If your opponent is noticing any gaps in your play and is taking advantage of them, that's part of the skill in this game. I tend to focus less on how many shots I take and focus more on setting up better scoring chances.
- Riditelvesmiru3 years agoNew Vanguard@EA_Aljo ok, you're right, but it doesn't happen every second match that the opponent who has less than 5 shots per match wins. Moreover, the game is not about skill but patience. I understand that another user may have it differently, but why not make more of an online mode, for example an online career. or another build mode? The thing that annoys me the most about the game is that there is the same button for the wrist shot and slashing, and it is not possible to change the fact that the player is excluded instead of the stop. I don't like shooting with R3 I want it on the button so why is it unusable?
- EA_Aljo3 years ago
Community Manager
The team is aware of the issue with Hybrid controls. We'll have to wait and see if that's resolved.
We can agree to disagree about the game being more about skill than patience. Then again, having patience is also part of the skill of this game. There are those that patiently wait for their opponent to make a move before making theirs, for example.
Thanks for the feedback for an online career mode. You're welcome to post those ideas in the Game Suggestions forum here.
- KlariskraysNHL3 years agoHero+@Riditelvesmiru I'd love to see you stream a game or 2 of you playing so I could watch and see how the games unfold. I'll tell you if your 20 shots are even of scoring quality compared to their 5 or 6.
This is the elite of gameplay whether you care to like it as realism or not. This is how you are most effective in EA's NHL game.
https://www.twitch.tv/nhl/video/1813013514- 3 years ago
But for me thats a problem, that everyone knows the 2 or 3 most effective shots to take, its like no other shots mather.
Thats so far away from real life hockey you could possible come, todays hockey is much more about speed and just put pucks at the net, you cant direct say whats good and whats a bad shot, of course traffic infront of the net is a good start and force goalies with lateral movement, but other then that, anything goes.
But this game makes it really un-realistic to just allow 2-3 shots to be worth to take meanwhile the rest is just a waste of shots.
2 things that brings down the realism at the same time, people refuse to take shots wich in turn creates a speed-drop.
The flow have been so awkward and clumsy for so long now, just because people have learned that theres no use to take shots unless its a 'quality' shot.
In other words, a shot we have been trained to take.
Shots in all kind of diffrent ways should mather more, the definition of a good shot vs a bad should not be so easy to define.
'Anything can happen' is how a shooter should feel before putting the puck to the net.
EA game - 'nothing will happen' if you dont use the 2-3 shots everyone is already doing.
Zzz.- rsandersr473 years agoSeasoned Ace@Sega82mega Yeah EA hockey is nothing like real hockey. Lots of backward skating through traffic. Lots of shots that people wouldn't take irl. Goalies are extremely good at stopping some shots and completely useless at stopping others.
In some ways I see what EA is trying to do with some of it. You likely don't want players fumbling the puck all the time or making the game feel like a 50/50 chance at possession more often than ot needs to so players have better puck handling to combat that. The problem is then you hit a guy or poke it and they get it back.
The above is just one example of why EA hockey is not like real hockey and also why the game can be taken advantage of. With this knowledge EA has two choices, find ways to fix those things or make it more real. So in the above example make puck possession/ handling not as good OR have a cool down period that a player can regain possession this can be mitigated by offensive awareness/ puck handling/ balance.
All things that plague gameplay are likely a result of things they tried to improve for better or for worse. Every year goalies act a little different. Near side is open/ far side is open. I think with that they just need RNG for goalie behavior. The player "bubble" is a result of increased puck possession and imo a lack of animations against players putting the pick on forehand/ backhand and turning their hips against the check. Obviously this can be fixed by creating more animations. Back skating is hard to deal with because players don't trip or lose an edge, also have the "bubble" in their favor, they also seem to keep more momentum than they should when making sharp turns. I think backskating in general just needs a small overhaul.
I think for a lot of these problems EA likely tried to make things better but players learned to take advantage of these things and now EA needs to try to get back ahead and dimish broken advantages to make the game play like the sport it's supposed to.