Franchise Mode - Fix Scouting/Coaches since it was implemented poorly
Great breakdown of the crappy scouting implementation from jjbyrd
“Scouting in NHL is inherently broken for many reasons.
1. Prospect generation eventually does not exist within certain regions. In this case "Rest of World" and "Allsvenskan." It renders having scouts in those areas useless.
2. Prospect scheme preferences are broken:
2A) Forward prospects after the first or second draft never have "carry" "efficient" and "don't block" as scheme preferences. And the ones that do are always prospects who will never reach the NHL, i.e. "AHL Top 6" (or less) potential.
2B) Defensemen prospects after the first or second draft will never have "balanced" as part of their preferences. And if it's indicated in the scouting report they do have "balanced" as a preference in any capacity its not accurate and once they're drafted it will be revealed that it will either be "pinch/shoot" "pinch/cycle" or "hold line/shoot" or "hold line/cycle."
This renders most coaches totally useless as well given that the coach and chemistry system is totally broken as well. Offensive and defensive coach schemes will eventually be rendered obsolete by the 4th or 5th season. Especially if you prefer to have a team that has 100% computer generated players.
3. Scouting interviews do not reveal anything useful that isn't already available with direct scouting of a player, and is limited to only 3 or 4 items. Player style (SNP, OFD, PLY etc...), NHL readiness, biggest strength, and biggest weakness.
4. Character values do not actually do anything. They don't impact chemistry even though it should be a primary driving force. It's not actually connected to anything, and if it is, or is supposed to be, its not evident at all.
5. Player types are not in line with their attributes. It would be expected that players who are snipers would have high shooting abilities. I find that player attributes are rarely in line with their play type. And given that we can't edit players it makes scouting rather futile.
The actual reason they removed editing players was so that we couldn't edit player types to gain full chemistry values (PWF + PLY + SNP = +5 chemistry)...but given that they totally nixed that formula when they introduced X-Factors and didn't re-introduce player editing is a monumental failure/oversight.
6. Gems never pan out. All the "gems" feature does is add a green (or red) diamond to a randomly selected prospect that will never amount to anything. All they did was add a column to the prospect database to make you think the system is doing something. It's not.
7. Also, why is the age range for scouting 17-50?....does anyone actually have players older than 36 on their team? I personally don't scout players older than 30.”
great breakdown from jjbyrd
and there’s even more… been an issue forever… not a word from EA…
As it always has been… every time EA implements something, it’s half-baked and doesn’t work well… as it seems Franchise Mode is never play tested past the first season… if they even do…