Game built to minimize Skill Gaps
Having some major issues and its killing my and my friends enjoyment of this game. I play mostly 3v3 EASHL.
3 v 3 plays like 5 on 5. There is no room on the ice and the speed rating which used to separate the bigger players from the smaller faster ones no longer seems to be a divider anymore. Bigger builds often are superior in speed and with how easy it is to hit someone it means you either play to this way or get extremely frustrated.
This brings me to the hitting issue. The rag dolling hits are just out of this world over powered. The hits in this game are bigger than NHL HITZ which was an over the top arcade game back in the day. Skill is rarely rewarded. Brute force and puck ragging for bigger builds is becoming more and more of a problem. Especially at 3 on 3 when there should be space and speed. You know because enforcers are always on the ice at 3 on 3......
Poke checking and tripping is out of control. It is way to easy to trip someone via poke check. Especially when you wait and line up the position and for some reason your player pokes in the opposite direction of which your facing. This is especially frustrating when it comes to the prophets out there who are trying to get tripped by playing the game skating backwards to protect the puck. This part about it is the worst of it all. Skating backwards up the ice and in the zone to protect the puck. It is one of the cheapest things I've seen come into the NHL series. Skating backwards A, you have no vision, B, you have almost no balance to protect the puck. Somehow this has become an OP way to play and exploit.
Mentioned the over powered hitting before, also want to mention the late hits that go uncalled. And almost every hit is late. And teams use it as a strategy to wind another player with a late hit and skate up the ice in an odd man rush. The time to hit for the game to call a penalty needs to be updated to be way more strict for what is a legal check. Currently its out of control.