Ideas for NHL 24
I'm mainly an EASHL player but I'm just tossing some ideas out there and need any help to get some developers to see it.
EASHL
- Fully customizable classes
- No X-factors/abilities for club/playoff games. They should rely on skill and team IQ. Some are overpowered anyway and don't want to lose simply because of close quarters etc. Also the reverse hit is a joke. On the "correct" build literally makes them unhittable
- More penalties for after whistle shenanigans...like shooting the puck, hitting, slashing (unsportsmanlike). I understand slashing is already there but it takes tooooooo many to get a penalty.
- Bring back skate radius, stick flex, and stick curve. Also include shoulder, shin, and elbow pads BUT to increase play as a whole give them different attribute increases. You have some out there that don't increase or decrease attributes but eventually they will. Heck, even add some set bonuses like equipping all CCM Tacks and it raises all stats a certain way. They can't be changed and everything will have pros and * but it would be dope! You can unlock a pair of CCM or Bauer skates that can increase speed but decrease endurance, agility, etc. That would give me a reason to grind out bags and so people aren't cheesing you can also lock some behind certain classes. Ex: You unlocked elbow pads that increase your hitting by a certain amount and decrease something else BUT only a defensive defenseman can use them. You cap certain attributes so that builds aren't being used for cheese. EX: Cap hitting really low so a 5'8 160lb sniper isn't just destroying everyone out there. Helmets should increase things like hand eye, passing or whatever. It's time to mix it up! THERE IS ABSOLUTELY NO NEED FOR EVERYTHING TO SIMPLY BE COSMETIC. SOME OF US WANT SOMETHING THAT CAN MAKE US FEEL GOOD THAT WE FINALLY UNLOCKED. WE DON'T CARE THAT WE UNLOCKED A DUCKS JERSEY ESPECIALLY WHEN IN 6V6 DROP IN YOU GIVE US LIGHT AND DARK ADIDAS HOODIES.
- MAKE ALL ATTRIBUTES MATTER!: I play C and try to get the attribute for faceoffs as high as possible (89 or 90) and usually have good timing and good Ping BUT I still lose badly in some games and know most of the combinations for wins. Low discipline = More penalties, higher def awareness = better aimed pokes etc. I shouldn't have to spell it out
- VISION CONTROL NEEDS TO WORK ASAP! This is simple.... Vision control should be used to look at the puck (or square yourself up for a shot) and If i'm not looking at the puck even somewhat then I shouldn't be able to pick it up. It's basic...
HUT
- Don't play much of this but everyone says this is the bread and butter (which it is) and makes EA their money. You have to make other game modes enjoyable too because not everyone is going to play HUT. You'll still make your money I guarantee is but I feel this mode should be the LAST to get updated.
Be A Pro
- Take a page out of NBA 2K's book and make it wayyyyyyyyyy more in-depth. Let me actually choose a practice and do drills! Include the skills competition/all-star game to it as well. I wouldn't even care if you gave my character a cheesy Canadian voice.
Miscellaneous
- Improve commentary team or have multiple teams
- Include all common last names (took forever for Boyd to be a play-by-play name)
- Make home crowds even louder with the cheers or boos. Add some more "Awwwwww" moments for late game post hits etc.
X-factor system for WOC need rework
Little and lightweight player should not be have TRUCULENCE.
Big and strong can activate TRUCULENCE, TOTAL ECLIPSE, BIG RIG, Unstoppable force, BACK AT YA and other for power skaters.
stick flex, and stick curve - may affect BEAUTY BACKHAND, SHNIPE, TAPE TO TAPE, Send it
hard flex - THUNDERCLAP, ONE TEE, OFF THE RUSH
part of hockey is hockey equipment - not having the influence of hockey equipment is like playing diablo without the influence of armor and weapons, just cosmetics.
X-factors
it's good. but all abilities should benefit, should cost differently, should really make players different
there shouldn't be elite edges on a huge player. There shouldn't be a bull on a little boy
there should not be CLOSE QUARTERS - on a player whose accuracy is 79, and speed 95.
it is necessary to make them sacrifice speed for the sake of accurate shots and goals
the old approved scheme is skill tree. to access really cool skills, you need to choose the average, the price of activation points.
you can create a universal player, you can create a highly specialized one.And yes!