3 years ago
If you had one wish..
What would that be? You had the chance to change one of the core gameplay mechanics. Revamp the whole system of.. Skating? Shooting + 1 timers? Hitting + body physics ? Passes? Deking? ...
@Sega82mega wrote:What would that be?
You had the chance to change one of the core gameplay mechanics.
Revamp the whole system of..
Skating?
Shooting + 1 timers?
Hitting + body physics ?
Passes?
Deking?
AI + goalies?
Puck physics + stick physics?
* If nothing above feels interesting and you just want a complet make-over regarding the presentation, then please say so.
And the one thing you choose to change will magically turn into perfection on another level, were the feeling in that mechanic will give you instant goosebumps every time you use it. As it was taken directly from the real world.
Where would you put your vote?
Whats the one thing mechanics that's most importen for you to make the game feel like hockey..
The skating.
The vast majority of the problems with this game (online) are due to the skating. Players accelerate way too fast, and have way too much agility. They have no weight to them, like real players do.
The ridiculous skating is responsible for all the figure skating and puck ragging, and why this game plays more like soccer - with all the uninterrupted puck possession and regrouping.
It is why there is almost no forechecking and why 99% of higher level eashl and 1 v 1 players use a ridiculous and passive 0-5 trap. The puck carrier can escape any pressure with ease because of the skating, so forechecking is almost impossible.
It is why power plays don't feel at all like power plays, as the power play players are constantly taking up each other's space and penalty killers can cover way too much ice way too quickly, so there is no realistic puck movement.
I think the skating is even at least partially responsible for the wrap exploit, as the puck carrier can cut out from behind the net at too high a speed at too sharp of an angle.
Any one of those would make a great wish, I just want to add penalties to the list (or lack there of)
@Jagavekov
You can definitely be right about that, remembering you had a really good thread regarding the skating, but this was for 22, with videos and text, I thought you showed it really well back then.
This could be the reason why so many people still talks good about really old games. Games that was made long before they changed the whole concept of skating.
I think you could say, that the cheaper version of the skating engine was more one-dimensional, not as high tech as the one we got today, but it was still good, because you couldn't manipulate it the same way that you can today.
I would say a lot of the other stuff on that list of game mechanics in this game has improved the game to be more realistic, can't remember any of the older games to have this good 'shooting', deaking, feeling in passes, and so on... But despite all that, and that says a lot of how importen the skating really is... Cause, people still mention old games were the feeling in the skating was much different from what it is now.
The skating part is the foundation of hockey.
It' starts there and it's highly importent to get the right feeling to that.
Would be really cool if they could make it so real that you had to slow down the pace on the ice sometimes by the fear of blowing a tire.
You wanna feel the weight and the right agility to that.
Not that weightless feeling were your player is a rubber-band that never snaps no mather how far outside the "Newtons laws of motion" you get when you twist and turn your way through the whole ice.
Everything needs fixing but, as a 2-3 man club player, I say the AI and Goalies - They are absolute garbage.
6's teams say they are OP but I'd wager it's because they are given the freedom to stick to their respective zones with dedicated builds - I personally find 6's to be a "too many cooks in the kitchen" type of affair and humans tend to play worse due to all the voices trying to talk over one another so the AI can feel like it's playing god-like (just my opinion). Regardless, AI top to bottom needs updating - With the effects trickling into every single mode, it's a no-brainer the team should make it a priority.
More servers.
if I had two wishes, patch the fast wrap.