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Being able to destroy someone 3 seconds after they let the puck go sucks, and I would vote for getting rid of that, but I don't think your clips showed too much of that.
- 3 years ago@DominickB3 @mikeq67 I'm aware of the Threes, and it's too party-mode for me. I just can't currently see 3v3 to be a non-arcade mode with how it currently is. It's way too random with the goalies being varying from hangover-beer-league-goalie to a NHL all-star goalie having a great day. It's like competing on rolling a dice. And I see a difference in drop-in vs teams, expecting the latter to be more competitive.
Also, with the arcade comment I'm referring a lot to the boardings and other animations, which to me are just animations, which don't affect the game play. And it's pretty much impossible (for me) to control if I'm hitting as hard as I can or just stopping the other player – unlike in real life. Late checks is another thing.
All said, I understand where you guys are coming from and would welcome the changes to penalty shots, for example. Even I have a penalty shot move which work pretty much every time, which is just stupid. - ChiTownSwagger913 years agoSeasoned Veteran@happyhappy42 You can control your hitting. The problem is you can go around hitting 30 times a game in an out of control manner With reckless abandon.. it’s just like stick lifts and pokes.. if you are reckless with it shouldn’t you be punished? Shouldn’t we be reward smart, timing based plays?and I just want to play hockey
- 3 years ago@TasteofChicago91 How can I control the force used for a hit? I honestly don't know. To me it always seemed that you either try to hit or don't, and then it's either a big hit or a small hit depending on some factors.
- Sgt_Kelso3 years agoRising Scout
You control the force with two things: 1) your build ie. how big, heavy and strong your player build is, and 2) how fast you're skating when making the hit... unless you're CPU player in which case they can make huge hits from stand-still. 🤔
What it bugging me more and more is those hits or nudges from behind which make your player fold like Swiss army knife, and your player almost hits his forehead on the ice. Two things about that... 1) if you really get hit like that from behind, how come you can stay on your skates and aren't knocked down, balance? And 2) I am trying to think of a situation in real life, how that might happen. And the only way I can think of it happening is getting hit on your shoulders or neck... and the only way you can do that would be a cross-check... Sounds like a penalty to me? Although cross-checks aren't "itsindagame"??? I wish they removed/changed that animation, it's plain stupid and annoying.
- ChiTownSwagger913 years agoSeasoned Veteran@happyhappy42 the main issue is that teams that exploit the system. Should there be big hits in the game? I think everyone would agree. Hockey is fun like that.. BUT i feel like it’s too easy just to make a giant build with speed and get away with penalties. It’s also too easy to do things at odd angles but it almost seems harder in situations where you blatantly should win a puck battle.. for example how many times have you poked the puck off a players stick and the guy kept it? But someone hits/pokes from behind or from a bad angle and it works..
I just want to play some hockey and I get that it will never be 100 percent realistic but I think we try to get it as realistic as possible right? - Sgt_Kelso3 years agoRising Scout
Generally in EASHL clubs, I feel this year's hitting has changed in two ways, firstly hits seem a bit more "arcade", if you will, big hits are really big etc. With some funny animations too. I don't think I have gotten charging penalties even in some questionable cases in 6v6. I don't even wanna talk about 3v3...
But on the other hand, it seems that it's easier to miss the hit now, like the opponent slides off to one side, possibly by holding his stick one one side...I feel like my hit should have connected, but nothing happens. Maybe the 'hitbox' is smaller or something? I haven't tried truculence yet.
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