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@KidShowtime1867Everything under the sun nerfed for defense, but the LT is back in full force. You can't expect yourself to defend correctly when the offense continues to abuse the mechanics of the game. It's happening everywhere. In every mode.
- KlariskraysNHL3 years agoHero@SnizzBarDizz2oh Because they aren't about separating the playerbase. You accept what they give you. And what you consider arcade is their competitive. What some of you want isn't going to ever happen. You'd think after how many years you would pick up on that.
LT isn't really a problem. Pokechecks aren't a problem of being bad either. Stick Lifting is a penalty button this year unless in 100% perfect position. And hitting is toned down because people hated the Truculence people with high checking so they raised everyones balance to the 80's just making them bounce off most hits.- 3 years ago
EA clearly has zero clue what they are doing when it comes to making a rewarding and competitive game, it’s getting so annoying that all this game needs is a few tweaks and it will be very good, but they just don’t see it, or won’t make those changes.
Poke checking is amazing with how it slows you down and makes you time your pokes, I’m all for having something like that to truly reward a skilled defender and make it noticeable when you have a guy that knows what they are doing. The problem is that you’re forced to time your pokes perfectly now, for a result that more often than not is punished by allowing your opponent to keep the puck, or pick it right back up instantly and continue to blow past the defender. If you’re going to make a punishment for poke checking at the wrong time, you better basically guarantee a reward when doing it right.
Not only that, but tripping penalties are almost non existent. I think through like 20 games now I’ve seen maybe one tripping penalty? And as for myself I havent even taken one in a few situations where I know I should have. With how poke checking is currently though it doesn’t need anymore punishment, but again, penalties are a form of skill gap that need to be in the game. So IF pokechecking was working correctly, then penalties also need to be put up a little bit more for tripping. People can just clearly poke at your feet atm and get away with it.
Its just getting to the point it’s hard to support and play this series, when you can see the mindset of EA being that auto animations, AI, and RNG, are all more of an impact than the humans using the controllers. Year after year their mindset gets worse on this as well
- KidShowtime18673 years agoHero
@TITAN_NHL wrote:The problem is that you’re forced to time your pokes perfectly now, for a result that more often than not is punished by allowing your opponent to keep the puck, or pick it right back up instantly and continue to blow past the defender. If you’re going to make a punishment for poke checking at the wrong time, you better basically guarantee a reward when doing it right.
100% my friend.
I'm slowly coming around on defence. I'm not a huge fan of poke check slowing us down, but I'm also aware EA might not fix that. So I'm trying very hard to do like you said - try to get solid positioning and time a poke check.
But, like you said - the puck carrier can simply blow past you, retain or regain possession instantly and continue unimpeded to the goal.
You can no longer use DSS to force a puck carrier to either move in front of you, thus exposing a poke check opportunity, or force them to move wide while you maintain body position because the transition from DSS To forward skating has become far too slow - allowing forwards all kinds of time and space.
It's awful playing defence right now and I understand there might be some more nuance to learn on my part - but the speed penalty needs to be addressed ASAP, IMO.
- dustyrytstyk3 years agoSeasoned Novice
@KlariskraysNHL If you can actually say LT isn’t really a problem with a straight face then that just boggles my mind.
- KlariskraysNHL3 years agoHero@dustyrytstyk You are right I can say that because it's been in the game for so long that I have come to terms they want it existing. When something doesn't change year after year it shows they are content with it. I gave up long ago asking for certain changes. The goal is obvious they want human highlight reels to showcase.
And NHL is far from a perfect game in my books. It's still just a solid 6 of 10 to me. I'm 95% a 6s player with 5% dabbling in HUT. I don't give feedback in HUT because that supposed to be super crazy. As for EASHL I'm not happy with how they "balance" builds. They decided to raise categories for everyone instead of raising their should be strengths and lowering their should be weaknesses. You can literally play as a dangler and intercept passes as great as everyone else.. I gave my feedback on that stuff already and if they care to use my info so be it. I no longer live for NHL and that is why I just accept stuff over the years.
@TITAN_NHL Yeah timing your pokes is essential now and they need to bump up that dislodge puck power. I don't care if someone is using something to hold onto pucks better it should only work on slight bumps and not pokes.
- 3 years ago@SnizzBarDizz2oh You know what the funny thing is, Snizz? There are actual arcade modes in EASHL. LOL. IMO, there should be two major modes. Ranked and unranked. Unranked gets you the full silly perks, etc. While ranked would be the sim slider cranked to maximum. No perks. Every class starts out with their unique default attributes and all players get the same amount of pool points to add to those attributes to fine tune the build.
Either way, none of what I'm saying makes any difference anyway until they figure out and fix what's under the hood of this game that's happening for years.
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