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The problem with 2 different modes is that it means 2 different leaderboards and stat tracking for each. Which, isn't as easy as it sounds to implement. Not that it's particularly challenging, but would take more time and resources that could be applied to more popular areas of the game. Online Versus is seen as a little more casual. I think making it sim would disappoint a large part of the playerbase. However, there are more hardcore players that don't enjoy HUT. In some ways, Online Versus can already be a challenge just due to having players closer to their real world abilities as opposed to the inflated HUT overalls. I always play with Arizona. When using a team with lower overalls, it can be pretty challenging. I'll pass on the feedback. Thanks!
@EA_Aljo wrote:I always play with Arizona. When using a team with lower overalls, it can be pretty challenging. I'll pass on the feedback. Thanks!
Take another feature from the UFC games - if you use a lower rated team/fighter, you gain more CR/XP for winning and lose less CR/XP for losing against a higher rated team.
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