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MySPARKOFSANITY's avatar
3 years ago
Solved

Meaningful Changes For NHL 24

1. Full Crossplay. (With and against, Invites and leaderboards included)

2. Remove 3v3 club and drop-in. Keep 3v3 eliminator. 3v3 is basically an arcade. It should stay that way in 3v3 eliminator. Anyone trying to play competitive should be in 6v6 IMO. Also Club games and drop-ins should require a minimum of 3 skaters. There should never be more AI on the ice than humans.

3. Add line change to club games. Have each player load in with 2 loadouts, one with reduced stats. Energy should not return unless you line change. 

4. Add a tip button. Could be clicking in right stick. This would need to be timed after shots, not held. This should add some skill to tips and re-directs. Could also make slap passes usefull, being able to redirect pucks.

5. Remove the initial poke when hitting RB. RB should be a modified to start a poke check. Once you hit RB you can then use Right stick to poke in any direction. This would reduce the time you poke in the wrong direction, while trying to use DSS. 

6. All one-timer slap shots should be manual, and increased power. Holding forward on RS would just result in one-time wrist shots.

*Edit*

7. Return of GM Connected. Allow seasons to be simulated to a adjustable pre-determined schedule. Ex. Season last 82 games over one real time month. Games are simulated daily to keep up the pace without users needing to be online. (A little under 3 games simulated per day. Hypothetically one game simmed every 4 hours) GM's can make trades and roster moves at any time other than during simulation. An option could be added for the commissioner to allow game to be simmed or played. ***An accompanying App would be great for this format too.*** If you wanted to monetize this game mode you could sell extra Logo's, Arenas, jerseys to customize your team's.


  • @TTZ_Dipsy wrote:

    2/3-man teams make up the vast majority of clubs - you'd completely kill clubs removing it. There needs to be a major AI overhaul for offline anyway so you might as well tune it to work for clubs too .

    Forcing anyone to play G would certainly sour NHL for them lol, the position plays like total dog poop, my dude.

    I don't personally like the idea of having multiple builds to choose from at will, especially if you want forced 6v6 where everyone would have a "pure" build


    Just to be clear I'm not suggesting you need full 6s lineup to playclub. Just eliminate any option to play with only 2 skaters. The game plays totally different (for the worse) with 2 skaters on the ice, with 3 AI.

42 Replies

  • hiperay's avatar
    hiperay
    Seasoned Veteran
    2 years ago

    When I think of forced manual slap-shots, I am not talking about what is currently in the game (which is horrendous I agree). I am saying we tweak the response time needed to flick up on the Right stick/R3. The way I thought of doing this is imagine a window of maybe .4 - .5 seconds to press up on the stick from the time it leaves the player. However, if you start spamming it like I know many forwards (and dmen even) do, you instead go into that last chance puck animation diving to shoot it and taking yourself out of the play. Then we can get rid of the dumb animations that are currently in the game when you go to pick up a puck that missed your stick and your guy just shoots it because the shot was still "buffered" from before. It also adds a small but still noticeable skill gap in timing that the majority should be able to feasibly react to. .5 seconds reaction window is way more time than is needed and much lower than the 1.5-2s currently in the game when you press up on the stick to shoot.

    As for the 3v3. I agree we shouldn't get rid of it. Including it created a space for the 2s,3s and even 4s groups to play club together. This made it so no matter your group, at most you would have only one other computer in your party. The penalty shots are pretty brutal, especially drop ins, but overall it does make the game mode go quicker because there is no slowdown with penalty time vs a 10second break for p-shot. I honestly don't know a better way to do this while keeping the game pace the same which is what I like about the mode. That as well as the creativity you have in 3v3 is much higher. You can actually do more dangling just because of the extra ice offered and its nice to see them be usable in something since 6s they aren't all that viable.

  • Tigidooh's avatar
    Tigidooh
    Rising Ace
    2 years ago

    @hiperayHey,

    As of right now though, I still don't see it as a reliable way to use it even if they tweak the timing window as you sugest, it's just one of thoses ''in reality'' thing that translate horribly in video games. You have to assume with tip top precision your teammates move/passes at all time, when, how, soft or hard pass while trying to be square with LT (which can be an absolute pain sometimes) with passes that take less than a seconde to reach you. Also when ever you flick up you stick, your skates completly stop moving and you completly lose control of your guy which let you slide the direction you're going until you release your right stick again.

    I would hate to see defense players at their blue line going for a one-T and miss more than 50% of the time giving breakaway all the time.
    Maybe in some future edition but I don't see this working well enough yet.

    Again this can work to some degree with top players playing club all with mics and on and on....but for the average players or below, ouch! Disaster.

    As for 3vs3 drop-in, maybe they can simply cut on the penalty timer slowdown and just let it go the same speed penalty or not. It would actually make the game goes faster than waiting on penalty shots all the time. Penalty shot are almost pointless with all the abuse/use of glitch/flaws to score. The amounts of players going all the way to the board to cut with speed in front of the G for a far side goal is ridiculous.

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