3 years ago
NHL patch notes vs Madden patch notes
so here is an example of patch notes from Madden, particularly the dev notes they provide
Face of the Franchise Updates:
- Fixed an issue causing the Cowboys practice uniforms to be the same for both offense and defense when playing practice drills
- Fixed an issue causing players on the sideline to appear non-palletized inside of practice drills for the Cowboys, Jaguars and Falcons
- Fixed an issue sometimes causing the Drive Goal banner and the Goal Total banner to overlap
- Fixed an issue causing Legacy Goals to repeat in the rewards flow when completing a game
- General Stability improvements
- DEV NOTE: There have been reports of some players not being able to advance to a second season inside of Face of the Franchise. In our 2nd title update in early October, we fixed an issue with the second contract signing that could prevent players from successfully signing the contract and therefore, being stuck unable to advance to season 2. This fix allows players to sign their second contract and advance to season 2 if they were blocked from advancing prior to the October update.
Franchise Updates:
- Fixed a disconnect issue that was impacting a high volume of users in Franchise and Face of the Franchise.
- Dev Note: This was leading to issues with losing progress due to being disconnected, and users unable to progress in face of the franchise at contract negotiation points
- Fixed an issue where CPU teams would immediately end negotiations with a player if they don’t have the cap space to negotiate with them.
- Dev Note: If the CPU team does not have enough Cap Space to make an offer on a player during in-season re-signing, they will now wait to make a final decision until the offseason Re-Sign period. This waiting period will allow for additional opportunities in Cap movement to occur that may result in a team gaining enough Cap Space to make an offer at a later date.
- Fixed an issue where CPU teams weren’t targeting players during re-sign as expected
- Dev Note: A new set of player targeting logic was developed for CPU controlled teams to improve decision making when determining who they should attempt to re-sign each year. The logic better differentiates between elite, developing and depth players resulting in the CPU making more of an effort to first secure their starters and developing young players before looking to fill any depth or hold on to aging veterans.
- Fixed an issue where using a skill point on the Playmaker archetype was not increasing the correct attributes
- Dev Note: Using a skill point on this archetype will now give your player the greatest likelihood of increasing their Juke Move, Break Tackle and Ball Carrier Vision. Other top attributes that can potentially improve include but are not limited to Awareness, Catching, Catch in Traffic, Medium Route Running and Short Route Running.
Look at how there are so many developer notes. Why do we not get this for NHL? The clarity and explanations would be so appreciated but we are always left in the dark