Forum Discussion

JasonColbyHauck's avatar
3 years ago

Offline Player Perspective

Hey everyone, recently got the game and wanted to share my thoughts as an offline-only player.  Didn't see any active threads so figured I'd just start a new one to hopefully get some discussion and input from other players.  Overall I'm really disappointed with the design decision to not let us change coaching strategies in Franchise mode this year, ESPECIALLY considering the bug around new coaches' strategies not replacing your original coaches' and an inability to change strategies in-game.  Just seems like a huge middle finger considering the 1-3-1 power play strat finally being put in the game and included in the hype video.  Anyway, I digress.  Here's what I got after my first several hours of gameplay.  Note that I play on full-sim, superstar and 6/6 AI difficulty.

  1. I've only played a few games and haven't messed with sliders much but the game just has all the same issues as last year. Cpu does nothing but force the puck to the slot and your AI does nothing to prevent it, they still score on like 30% of their shots, they still do zone entries like it's a game of hot potato, still had to turn all the penalty sliders way up cuz on default the cpu hadn't taken a penalty in the first 3 games I played before making a change...
  2. Players still feel exactly the same (as in, aren't differentiated from other players).  Last game I played Phillip Kurashev was dangling every time he touched the puck like he's McDavid. 
  3. My guys still routinely let passes go by or even get out of the way when you're passing to them...  Can't count the number of slot passes where players in perfect one time position will lift their skate so the puck can go to the point instead.  How has pass assist still not been fixed to default to the closest player if two players are in a straight line of each other??
  4. Unless a line's strategy is crash the net, nobody goes to the net front, even when pucks go back to the point.
  5. Fights for rebounds and net-front positioning is still extremely unrealistic and favors the CPU so heavily. CPU dmen seem to get insane acceleration, reaction time and body checking to clear out players regardless of size/strength.  They also routinely pick up pucks they're not even facing, reaching behind themselves or just skating backwards so the pucks on their stick to prevent your player from having any chance of getting to it.  Meanwhile, when you're defending, their forwards seem to be able to clip through bodies and sticks to get full possession of pucks and get full power and accuracy on shots they have no business getting to.
  6. CPU still doesn't pokecheck or use the d skill stick and still only dives/blocks the exact moment you make contact with the puck so any kind of fakes are still complete useless. Goalies also still don't react to fake shots at all and all play very passively and deep in their nets.  Real goaltenders have to come out and challenge shooters.  This is what makes east/west plays so effective.  In chel, the goalie is almost always right on their goal line yet still have the reaction time to save most shots.  In real life it's a double edged sword.  Also goalies still routinely let loose pucks, missed passes, dump-ins whatever come into them and kick out a rebound to the net-front instead of just covering the puck... Speaking of rebounds, the physics are still completely bonkers where pucks hit a goalie anywhere and never go further than the blue paint.
  7. Just feels like every AI player reacts in exactly the same way in a situation every time.  I think this leads to a very stale gameplay experience.

Hope this can be a good start to some constructive conversations on how gameplay can be meaningfully improved and if anyone has any sliders they feel have addressed some of these issues I'd love to try them out.

5 Replies

  • Kmahrle83's avatar
    Kmahrle83
    Rising Veteran
    3 years ago

    Very good post.  As someone who recently went back to offline only because the game online is WAY WORSE, I haven't touched offline since nhl20.  I'm loving be a pro because I haven't touched it since x factors were added.  It feels nice having unlocks to work for.

    Having said that, offline game is also a mess.   Stats are rarely correct.  I've seen guys with ice time in the negative hundreds for a game, the coaches challenges are broken because half the time even if you complete it, it says you didn't.  I can look over these for one year but from what I've read, most of these are old issues.   This game can be tuned to be serviceable offline but the lack of polish, presentation, and bugs that have built up are inexcusable.  That, and the fact that it just doesn't get the love online does.  This entire game is in shambles.

  • @Kmahrle83 I've never played Be a Pro but yea I've seen people talk about all the issues you're describing and the bugs that have been in the mode for years. Also the dialogue and interactions look really cringe from the screenshots I've seen. The stats being bugged is definitely frustrating and takes away from the presentation (which already is lackluster). I've had games where in the pre-game it shows my goalie's stats as being like -1,000,000 games played and gaa lol. Speaking of presentation, the lack of effort is really frustrating. I noticed yesterday some fans were holding pretzels and it was just like.... *sigh* really? The fan models haven't been touched for years, look like crap, are completely unrepresentative of what an actual NHL game crowd looks like (only adults, most of which are that one asian guy model with the messy black hair lol and they'll group up like 4-5 of the same model so it's like all my fans are from families of quintuplets). Then you have the new stat overlays so I get to see my 13th leading scorer on my team become the 12th leading scorer every single time I score a goal..
  • Two more things to add to my original list -

    Home team still doesn't get to see the line chosen by the away team first... been asking for this for years smh.  What's the point of having a good defensive line if you can't choose matchups?

    Still no button to force your player to go to the bench after a line change has been initiated.  Why am I so often forced to select a player (when I could be forechecking, etc) and try to get them to the bench while at the same time not even being able to see where the bench is?  There also seems to be a bug where if you have a forward in one of the d positions on your power play lines, that afterwards when you change d pairs you'll continue to get a random fwd on your d pair.

  • Limp_KidzKit's avatar
    Limp_KidzKit
    3 years ago

    there's not even an attempt to respect the sport and offline proves that...but hey...michigan and zegras pass thoooo

    look at fifa tactics...why do we have strategies that don even make sense in nhl you know? 

    what is "1-2-2" passive? never hweard that in college

    what is "1-2-2" aggressive? never heard that in college

    weak side lock is something...biut what the cpu doing in the game? thats not a weak side lock lol...

    what is "2-3" lol? i know there's 2-3 run but theres more instruction than "2-3" in real hockey..the basic rotation of a 2-3 not followed in this game...

    i mean...most 1-2-2s involve your wings shifting across the tops of the ciricles so one is on the boards and one is in the middle...ai run both wings on the boards lol

    also..1-2-2 aggressive is like 2-3 basically..redundant strategies...2-3 should be one forward at each D...like whatt? you know? confuses college hockey players, imagine ppl who dont play loL!

    1-2-2s should always have a weakside or strongside toggle for the first guy...thats how forechecks work guys...like come on lol

    2-3 like i said is 2 forwards at each d, high forward in middle of slot

    weak side lock is basically hard weakside force 1-2-2 with pinching weakside d...again its the same as 1-2-2...d in this game with full puinch dont pinch so waht are we doing here?

    if zone is established in high level hockey and then pucl battle lost eventually be offense in corner...hard rim = weak side lock but strong side breakout = your 1-2-2 ...so again, what we doing here?

    if any game needs advanced tactics its nhl...

    when do we forecheck and when do we trap?

    we doing 1-man fc or 2?

    we strong side forcing or weakside?

    are D pinching or no?

    then we get to save tactics by scenario

    tied

    winning (normal)

    winning (late - last 10 minutes of 3rd)

    losing (normal)

    losing (late - last 10 minutes of 3rd)

    the anmiations liook nothing like hockey...why are we doing the micigan when normal shooting, passing, reception animations alls look so clunbky? game speed just needs to be so toned down a lot and a lot of animations added to make a more smooth experience...it will be a much better game if smoother...hockey is fun guys...this arcade garbage is not

    goalies really bad too...they just arent real...dont know much about them but i know the game ones are nothing like real goalies

    remember how madden taught like concepts and stuff - why does nhl not do that?? teach the game and strategies...teach people to play hockey...its a great sport...stop making the game for non hockey fans...like it doesnt need to be hardcore and loose pucks all over...just basic hockey conepts leading to success...strategies that make sense haha...ai that do routine hockey strats...dang casino modes means well always be overlooked...

  • @JasonColbyHauck

    Below is a post I made back in November on another thread that might be a "tack on" to your post. Unfortunately, these items as well as yours have been issues for years that don't ever seem to be fixed.

    Another issue I have noticed lately is how often do you actually see a goalie in this game go behind the net as a puck is rimmed in by the cpu or even on an online versus game? How often do you see a cpu player actually rim the puck in for that matter? Everything is that dumb flip over the whole defense or chip it down the wall. The goalies hardly ever play the puck. Even when you're on a powerplay and the puck is cleared they still won't play it as a normal goalie would to help the defense to clear or gain back control or reset the powerplay. I wish something more would be done but unfortunately, through the years, it's just never been addressed and likely will never be addressed. :/ See further below the quote for my sliders, you're welcome to try them as they are, what I have found to be, the most realistic sliders I can create. Some will disagree and say they're slow, but relative to actual player acceleration and speed as well as goalie reactions they're the best I have created.

    "I'm also exclusively offline playing franchise as a way to just relax at the end of my day. Play a game or two each day.

    For a few years I have been hoping and waiting and wondering (and I hope an admin sees this post and makes a point of mentioning it to the dev team).

    EA's slogan was, might not be anymore, "If it's in the game, it's in the game;" however, there are so many small things that should have been part of this game long ago that are not even thoughts im sure, a few of them are below:

    NHL Rules:
    In game line changes - NHL rules state that the home team shall have 5 seconds beyond what the visiting team has to make their line changes. Never once seen this in an EA game but I know for a fact that NHL2K7 had this feature. Would love to see this as it adds an element of strategy to the game.

    Shootout first team shooting - home team gets to choose whether to go first or second. This should be part of the game, again, not even a thought probably.

    Choosing face-off location after an icing - centers are able to choose which side of the ice they want the face off on after an opposing team's icing.

    Gameplay:
    Tipping a hard pass into the zone to initiate a line change - teams do this multiple times a period and there is no way to do this in the game that I know of.

    Intentionally not touching a puck (trying to skate past it when your offsides to get back onside) - if you don't go around the puck and out of position you can't avoid picking up the puck for an offsides call

    Intentional offsides - should be able to have the face off go to the defensive zone for an offsides that is clearly done intentionally (someone is way offsides and they go in anyways) I do realize this could be difficult to do, how is the game programmed for intentional vs not.

    Blue line awareness for defenseman - good lord, I can't count how many times a defenseman spins around at the blue line and seemingly has no clue their stick goes out of the zone.

    AI puck moving - the offline game this year is like playing a game online in versus...the AI goes to the slot with barely a pass around the zone, shot, goal. I have yet to see a one timer from the point against me offline (I play superstar hard-core with all my slider shifted to make the AI harder to play against but all it does is make them shoot more accurate somehow) the AI doesn't play actual hockey and hasn't for years. It's honestly just the same game no matter which team you play and it's every game.

    Actual board battles - the tie up (Y button on Xbox) along the boards is just holding called something different, I have never seen an actual board battle in the game. Proof, look at the ice at the end of a period on the game, hardly any ice is disturbed along the boards. Sure, you added snow this year, but it's artificially added to make it look like there were board battles (and also the puck isn't effected by the snow ever either). Make players actually dig and battle for the puck. A quarter to a third of a real game is nothing but board battles, especially in the playoffs.

    Presentation:
    At least they added something new this year, but I get it, it's a cut scene that lasts 10 seconds maybe, if it even shows up, don't need to harp on it.

    Goal horns - could we finally get Dallas, Vegas, etc that count the goals with the horn be added in, please? Add some realism to that part at least? There are many horns that aren't even close to sounding right, aren't the right sequence of blasts, aren't the right length, etc. This stuff matters to people who have been playing for years and want to "feel" like they're in the arena. Same with goal songs, I get that it costs money to have them right but at least let us bring in our own horns and songs like before.

    Basically, if anyone at EA ever actually sees this, put some effort into small details for once. People want these small things, especially us offline players. I'm sure that I have forgotten some stuff if anyone wants to add to the list but these adds would make the game a bit better."

    Sliders:

    General:
    Attribute effect: 9/10
    Broken Stick: 33/100
    Game speed: 2/6
    Fatigue effect: 77 cpu/77 human
    Fatigue recovery: 52 cpu/52 human
    Injury occurrence: 55 cpu/60 human

    Skating:
    Back skating: 65/100
    Puck carrier agility: 70/100
    Puck carrier skating: 70/100
    Player acceleration: 80 cpu/77 human
    Skating speed: 35 cpu/32 human
    Skating agility: 62 cpu/59 human

    Shooting:
    One timer accuracy: 50 cpu/50 human
    Shot accuracy: 70 cpu/70 human
    Shot power: 65 cpu/65 human
    Slap shot accuracy: 60 cpu/60 human
    Slap shot power: 57 cpu/50 human

    Passing:
    Manual passing: on
    Pass assist: 55/100
    Min pass speed: 45/100
    Max pass speed: 70/100
    Saucer pass speed: 75/100
    Pass accuracy: 55 cpu/55 human
    Pass interceptions: 80 cpu/80 human
    Pass reception ease: 35 cpu/35 human
    Rest are 50 cpu/50 human

    Puck control: 17 cpu/17 human
    Deking impact: 50 cpu/50 human
    Spin deke impact: 50 cpu/50 human
    Skating impact: 45 cpu/45 human

    Goalies:
    Goalie cover frequency: 100/100
    Goalie passing: 10/100
    Goalie cross crease reaction time: 100 cpu/95 human
    Goalie save reaction time: 100 cpu/85 human
    Goalie deflection reaction time: 80 cpu/75 human
    Goalie screen effect: 80 cpu/85 human
    Goalie screen persistence: 10 cpu/20 human

    Checking:
    50/100
    50/100
    10/100
    30/100
    75/100
    Aggression: 10 cpu/10 human
    50/50
    25/25
    33/33
    83/83
    51/51
    20/20
    30/30
    50/50
    50/50

    Penalties:
    Cpu penalties: 85/100
    Cpu teammate penalties: 70/100
    All others 50, interference 83

    AI:
    AI learning: 6/6
    Cpu difficulty adjustment: 6/6
    Faceoff difficulty: 55/100
    Fight difficulty: 55/100
    Cpu strategy adjustment: 6/6
    User strategy adjustment: 6/6

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