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Re: Toxic community?


@PlayoffError wrote:

There's a pretty straightforward way they could fix the ragging problem, but I don't think they'd ever implement it:  make puck control more realistic.

There's a reason why real NHL players don't try to dipsy-doodle the puck behind and around their own net if they can avoid it.  It's way too risky.  It's so easy for even a single forechecker to strip a player of the puck.  But in EA NHL you can twist and turn and skate right into opponents and never really have to worry about losing the puck.  Heck you can skate right into the boards and not lose the puck ( and I'm not talking about pinning either ) with full ability to spin out in either direction quickly while maintaining complete control of the puck.

Ragging would end pretty quickly if players could lose control of the puck on the boards or the net.  Or if the forechecker had a more realistic chance of separating the puck carrier from the puck.  Or even if sticks would no longer be able to phase through players and other sticks.

But I don't expect this to ever make it into the game.  People have become used to a certain unrealistic level of puck control, and given the limits to how much control we have over our player's stick some unrealistic things are probably a necessary evil.  I would imagine making these type of changes would end up being unpopular in general.


100% agree with this. The board play when a player is in motion is very unrealistic. Their stick often ends up glitching through the boards and they don't even lose puck possession. That or they use the glide glitch when entering the offensive zone and pin the puck into the boards, again, glitching the stick through the boards... so you can't stick check them. You also can't hit them as it ends in a boarding penalty. If you try to pin them into the boards, it doesn't work half the time either. 

Realistic puck possession needs to be implemented. As well as the option to play the body and hem a player into the boards as it happens in real hockey a lot when entering the offensive zone. Which is why an offensive play to avoid that is to dump the puck in after the redline... 99% of the player base doesn't flip or dump pucks. They just cheese and rag the puck in the neutral zone into they can glide in. It's really goofy looking. 

3 Replies

  • Sega82mega's avatar
    Sega82mega
    3 years ago

    You dont even have to be good, to know how to rag.

    'Anyone' can learn how to destroy a game, without being particularly good.

    It would take a really superior team, IRL, to manage to rag the puck from the opponent, the same way you do in the game.

    But if the match-making is working as it suppose to and you match up against an equally skilled opponent, that should be enough to make ragging more or less impossible to succeed with.

    It's frustration having to feel like a 10 year old boy chasin around for his cap when the opponent is exactly the same size and age.

    But ofc, if my rank was ~ 5000 in the world playing against a top 10 guy, that should be a whole nother story.

    But thats not reality in this game, 'same skilled guys' sometimes even worst skilled guys is able to destroy a whole game just by playing cat and mouse games.

    Something is definitely not right when this behavior/or problem is so widespread.

    The puck should be more like a 'soap' to handle then like a magnet.

    The ice need to feel more like ice do, and deaking need to feel more like deaking do.

    That would even the odds.

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    3 years ago

    Unfortunately, there needs to be a little bit of wiggle room in regards to board/net/stick/puck collision physics to keep the game running smooth (not that things couldn't be improved, of course). You could make the puck just suddenly stop if it hits something but they already spent the time adding that self-pass behind the net and stuff so I think it would be better to add more ways to deke so it's not all a waste.

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