Forum Discussion
@KidShowtime1867
I disagree with this.
Tie ups need to be easier. They would stop a lot of the cross-crease stuff and tie-ups go a long way in defending tip-ins as well.
right now, you need to be slow and calculated to initiate a tieup whereas I believe it should be much easier.
As for escaping them, pressing Vision control (LT) works all the time. That part of the mechanic works great.
I agree with your disagreement, lol !
I'm talking strictly OFFLINE here, but Tie ups are a pain… I mostly play locked on D and they are very hard to do, and when they do work, it’s seems to always be a hit or a miss. When I focus on trying to do one, I miss my other assignments in front of goal and I pay the price, lol !
Maybe I don’t have the right technique, but yeah, not my go to play…
I use stick tie ups very frequently in EASHL. The player you're trying to tie up needs to be almost completely stopped.
- 3 years ago
@EA_Aljo wrote:I use stick tie ups very frequently in EASHL. The player you're trying to tie up needs to be almost completely stopped.
Wow ! I must be tired this morning, lol ! MY BAD, yes Tie ups are not that hard, I meant NET BATTLES…. The Boardplay battles I can do them almost at will, but in front of the net, that’s a completely other story…
- EA_Aljo3 years ago
Community Manager
@PernellKarl027 wrote:
Wow ! I must be tired this morning, lol ! MY BAD, yes Tie ups are not that hard, I meant NET BATTLES…. The Boardplay battles I can do them almost at will, but in front of the net, that’s a completely other story…
Gotcha. I never use net battles. Just always found it easier to tie up the stick. It comes in very handy when going up against teams that frequently go for tips. I'd certainly like to see the net battle system improved.
- KidShowtime18673 years agoHero
@EA_Aljo wrote:I use stick tie ups very frequently in EASHL. The player you're trying to tie up needs to be almost completely stopped.
It would be nice if the threshold for what qualifies as 'almost completely stopped' is increased. I don't want to be able to stop a player going full speed in his tracks with a tie up, but I should be able to tie up his stick for a few crucial frames while he continues his trajectory.
right now we're limited to throwing a poke check or timing a stick lift (which is a penalty 75% of the time) to a player receiving a pass while in-stride. I can tie someone's stick up in real life while they skate by me, I should be able to do that in NHL '24.
- EA_Aljo3 years ago
Community Manager
@KidShowtime1867 wrote:
It would be nice if the threshold for what qualifies as 'almost completely stopped' is increased. I don't want to be able to stop a player going full speed in his tracks with a tie up, but I should be able to tie up his stick for a few crucial frames while he continues his trajectory.
right now we're limited to throwing a poke check or timing a stick lift (which is a penalty 75% of the time) to a player receiving a pass while in-stride. I can tie someone's stick up in real life while they skate by me, I should be able to do that in NHL '24.
Yeah, I agree with this. It would be good to see that threshold raised. I also agree using a regular stick lift isn't a good idea. While I've gotten pretty good at them and don't take penalties often, the positioning has to be just right and doing this in front of the net doesn't really provide that. I don't usually have a problem when skating parallel to someone and lifting from the side or at an angle with some distance between us, but it's really just in specific situations this works. Doing a regular lift in front of the net is just too risky, unfortunately. For now at least.