Forum Discussion
I use stick tie ups very frequently in EASHL. The player you're trying to tie up needs to be almost completely stopped.
@EA_Aljo wrote:I use stick tie ups very frequently in EASHL. The player you're trying to tie up needs to be almost completely stopped.
It would be nice if the threshold for what qualifies as 'almost completely stopped' is increased. I don't want to be able to stop a player going full speed in his tracks with a tie up, but I should be able to tie up his stick for a few crucial frames while he continues his trajectory.
right now we're limited to throwing a poke check or timing a stick lift (which is a penalty 75% of the time) to a player receiving a pass while in-stride. I can tie someone's stick up in real life while they skate by me, I should be able to do that in NHL '24.
- EA_Aljo3 years ago
Community Manager
@KidShowtime1867 wrote:
It would be nice if the threshold for what qualifies as 'almost completely stopped' is increased. I don't want to be able to stop a player going full speed in his tracks with a tie up, but I should be able to tie up his stick for a few crucial frames while he continues his trajectory.
right now we're limited to throwing a poke check or timing a stick lift (which is a penalty 75% of the time) to a player receiving a pass while in-stride. I can tie someone's stick up in real life while they skate by me, I should be able to do that in NHL '24.
Yeah, I agree with this. It would be good to see that threshold raised. I also agree using a regular stick lift isn't a good idea. While I've gotten pretty good at them and don't take penalties often, the positioning has to be just right and doing this in front of the net doesn't really provide that. I don't usually have a problem when skating parallel to someone and lifting from the side or at an angle with some distance between us, but it's really just in specific situations this works. Doing a regular lift in front of the net is just too risky, unfortunately. For now at least.