Forum Discussion
We see a lot of claims that the game is broken and unplayable, yet those same accounts have hundreds or more games played on them. When a game is broken, you can't play it. I get that it's a buzzword, but it's also highly inaccurate and gets used most often when something happens that someone doesn't like. Stick lifts are another example. They are working as intended. They aren't broken. This is the same with crossplay. Could they both be improved? Absolutely. The limited crossplay in 23 was a very big feat. I think it's better to get some crossplay in rather than none. It's also good to learn from its implementation to help with fully adding it in the future.
In 23 I can't recall getting kicked from the dressing room. I don't know what magical combination my friends and I have, but we encounter almost 0 errors. There have been a couple times one of them were changing gear or editing loadouts in the dressing room and that's known to cause this problem, but it's extremely uncommon with us.
I don't know if connections have anything to do with it, but I haven't disconnected or gotten the unexpected error issue this year in WoC and haven't disconnected in HUT. Not that I recall at least. We haven't had to reset the dressing room either. It's always relatively easy to get matched. However, I also have a very solid connection. Again though, I'm not saying there are no issues. The team is aware of these reports so hopefully, we'll see improvements at some point.
I can definitely understand why so many are unhappy with the performance of the game and it certainly has bugs to fix, tuning to be done and general issues, but to say the whole game is broken and unplayable is just not correct. Unless there's a very specific part of the game that makes you not want to play it. For example, if the lack of full crossplay makes you not want to play, then you'll deem it to be unplayable, but that doesn't mean it is for everyone. As an example, I don't play our new golf game due to multiplayer not being turn based. It's not unplayable though. I just lose a ton of the fun factor without it.
@EA_Aljo wrote:Stick lifts are another example. They are working as intended. They aren't broken.
The best part.
- KidShowtime18672 years agoHero
@RSall14 wrote:
@EA_Aljo wrote:Stick lifts are another example. They are working as intended. They aren't broken.
The best part.
The hate for stick lifting in its current state is comparable to the change to poke check that required more responsible use: Those who don't take the time to understand the nuance that EA wants you to respect (positioning, location of your stick) will insist it's 'broken' while the rest of us understand it needs to be used sparingly and only when you're absolutely certain your chances of getting a penalty are low..
This opens the ice up more as people are no longer able to resort to a stick lift from behind when they've been outplayed. Previously, you could steal the puck from someone and all they needed to do was mash stick-lift and suddenly the puck carrier stops skating while his stick is lifted, allowing the beaten defender to simply regain the puck from an incredibly unrealisitic play.
Something to remember: stating that we know to use it sparingly and only in certain situations is not confirmation that we think it's perfect. I'd like to see the action be more dynamic based on the pressure being put on the stick-lift button, and I'd also like to see puck carriers retain puck possession (by way of a small 'battle' animation) more often versus just handing out a penalty every time.
- rsandersr472 years agoSeasoned Ace@RSall14 That was the part that had me ROLLING! If the developers did this on purpose it shows just how out of touch they are with the game.. the stick seeks out legs.. I really hope this wasn't intended..
@KidShowtime1867 I never had an issue with pokecheck.. I never stopped using it. Stick lift I completely stopped using. I've seen several people get a penalty while in perfect position. I've never seen anyone get sticklifted from behind? I would be fine getting a penalty for that. When I'm at the side of someone or in front of them I shouldn't be scared to use it..
The truth is the game just gives more and more tools for offense and gives less tools for defenders. Defenders have gotten DSS since I've started playing this game.. in that time we've given forwards LCPM, dekes off the boards, sliding deke, lacrosse goal, puck flip, Datsyuk deke, Kucherov, a truck move. Not to mention breaking the defense and goalies with X factors. Puck on a string creates its own deke, other x factors hurt goalie abilities.
@EA_Aljo As far as a game being broken.. I played Crash bandicoot when I was a little kid. I could make it to "stairway to heaven" and the game would always freeze. The game was broken. I still played it a ton, i would just do everything I could up until that point. Did people not have their franchises messed up and deemed unplayable? I dont play that mode but I remember seeing possts suggesting that. Presentation was something this game pushed as a reason to buy the game. It was removed.. in some ways I would say that constitutes as it being "broken." Now I won't go that far but the game has a lot of issues. It's not unplayable but it's certainly not often enjoyable. The last 3 games have been the same for the most part.. except now sticklifts just don't really work. I'd love to see you open up a practice mode and show us how often you can use it. I mean if this is truly intended to work this way, what are we even doing? The devs are hockey fans? They watch the game? How often are they seeing these penalties? What teams are they watching? I'm just trying to figure out how or why it's intended..