Forum Discussion

NihilistWolfe's avatar
NihilistWolfe
New Scout
3 years ago
Solved

This shouldn't take 2 years to fix!

https://www.xbox.com/play/media/FUZKP7QH47 Seriously... What the heck is going on? I toe drag and my opponent clearly misses and hits my skates. No tripping animation AND I lose the puck that would...
  • EA_Aljo's avatar
    EA_Aljo
    3 years ago

    @hiperay 

    Thanks for all the feedback. Absolutely appreciate it.

    I agree that if we had full, manual poke checking, it would be best to remove the slow down. It's going to take extra time to aim your stick, which is going to add a higher level of difficulty. I really miss using DSS. I used that just as much as poke checking previously. Now, I have to use it very sparingly. Whereas, previously, I could use it to angle a player to the outside or get them to cancel a pass because they couldn't get a good angle.

    I still see plenty of cross-crease passes stopped from defense collapsing or dropping to block shots. They aren't getting through near as much as they used to for me, but I think it makes a difference having human D instead of AI.

    I also tie up players very frequently. Always the stick tie up since it's easier to pull off and help deal with the guys setting up for tips.

    If you have any videos of situations where you felt RNG decided the outcome of a defensive play, feel free to post them. I'd be glad to send them over to the team.