Forum Discussion
@EA_Aljo
For me the most important thing is the grade of frustration.
And to know whats coming but still not being able to stop it.. Thats a ton of frustration.
But I havent play anything sence 22 and wont do so untill 24, and something telling me that the level of stress/frustration is probebly going to be better next time I do play.
But thoose clip were nothing happens when people try to play body, (The hit bubble syndrome), thats something I really hope will get a boost/fix.
Cause frankly, if every defensive tool actually start to work better without you having to work so darn hard for it, that could really be what turns everything around.
Without 'you' having to 'buff' the CPU.
Aljo said "We also don't get near the amount of complaints we used to."
Glad to hear that, must mean we are on track.. Or that people stopped caring... Wich I dont think is the case...
I mostly dont bother using the forums most of the year because:
a-You are asked videos for everything (even stuff that is blatantly obvious if you play 2 games a day) and then you are told all about all the ways to do things differently instead of owning the bad design. In other words, waste of time.
b-The game is so ridden with glitches and toxicity at this point as a result of years of ignoring intelligent feedback that we are at a spot where 99% of the games are comprised of people abusing broken builds, system glitches (speed glitch, bubble glitch, etc.) and displaying toxic behaviors (toxic names, ragging, teabagging, messaging, etc.) that its just overwhelming to post about it because clearly its not getting fixed.
The code keeps trying to make the game more simulation like and yet each year the game looks more and more arcade and less and less like hockey.
- bruanor093 years agoSeasoned Veteran
https://clips.twitch.tv/DignifiedMildCrabSwiftRage-9ZirwDOXJDohKb0Q
Hitting bubble video
- bruanor093 years agoSeasoned Veteran
where is the fifth?
why change when the puck is already in our zone?
- EA_Aljo3 years ago
Community Manager
Thanks for the clips, @bruanor09
We're aware of the issue with hitting. It's being investigated.
As far as line changes go, players are changing lines when they're fatigued. If you want to manage your lines better, cover the puck to force a stoppage. This way, you get fresher legs on the ice and will be able to better judge when they'll go for a line change. - 3 years ago@kezz123
Okey. Maybe people then stopped caring considering Aljo said theres a lot less complaints these year then previous.
All though that should be easy to look up, just look at sales numbers for each years edition.
Whats a good game or whats a bad game is highly subjectively and what floats your boat may not float my boat.
Glitches and toxicity is a ugly side of the game. Best you can do is try to set a good example and hope enough people will follow your lead.
But if the game still lacks content, for you to enjoy, maybe its time for you to break up with EA, leave them with the ultimatum, 'if you don't change, to the better, I leave you for good!".
It starts with you.
I have promise myself to never buy a game again if I dont like playing it... Sounds like common sense in a way... - EA_Aljo3 years ago
Community Manager
There have been a lot of complaints this year. I can understand the frustration. I'm always relaying the constructive feedback to the team. We'll have to see what happens in the future. Regardless of how well received the game is, there's always going to be a toxic part of the community. We have tried to help reduce that with reporting names, but that only goes so far. It's also not exactly easy to punish those exploiting gameplay mechanics. IE: high percentage shots, LT'ing, etc. It's one thing if someone blatantly cheats. Things like win trading for example. We've been known to take action there, but we can't police every game and action those using the game mechanics to their advantage. Especially when it all can be defended. If you don't like someone scoring the same goal over and over again, anticipate what they're going to do and defend it. We all would take advantage of an opponent that is showing a weakness in their defense.
Being a good example is awesome in theory. Many don't see it that way though. It's more fun to win by any means necessary. It's unfortunate for sure, but no matter how good the game is, there will always be that element of the community.
- bruanor093 years agoSeasoned Veteran
stick through the legs
penalty shootout, tripping.
but not nothing
right stick to the side = invulnerability
just a stick on an outstretched arm would not allow you to shift the puck to the center.
From this position it is difficult to touch the skates. To prevent him, to slow down, to prevent him from moving the puck to the center.
But stick through the legs.
penalty shootout, tripping? ОК - it's fair
now - not fair - TTZ_Dipsy3 years agoHero+
Presentation-wise that was awful to see but it only happened to avoid weird collision problems; if there was a manual attempt to stick check I'm sure *something* would have happened
- EA_Aljo3 years ago
Community Manager
Stickhandling does not make them invulnerable. That defender was beat. They can try to poke check or stick lift, but will probably get a penalty. Had the defender stayed in front of the puck carrier, they would have had more options to defend this play. Regardless, hitting from behind regularly interrupts this play. Obviously, not every time, but I have seen it frequently be successful at breaking up the play.
- bruanor093 years agoSeasoned Veteran
Indeed, the lack of feedback in the game can lead to a disruption of the user experience and worsen the overall impression of the game. If a player's actions have no consequences, it can create unrealistic and unemotional gameplay situations, which ultimately can diminish interest in the game. Feedback helps players better understand how their actions affect the game world and feel more engaged in the gameplay process.
The absence of consequences for certain actions can become part of the game mechanics that players will use uncontrollably, which requires developers to come up with artificial measures to balance the game mechanics.
slowing down when poking with a stick is the same crutch that plugs the hole in the basic mechanics.
action -> feedback
this is the rule of game design
this rule is violated for both players in this situation. Don't justify it.
- bruanor093 years agoSeasoned Veteran
stick through stick, arm through hand
- bruanor093 years agoSeasoned Veteran
magic
if the puck is on the stick, the defender hit the puck
if the puck is not on the stick, the attacker lost itbut there is a third option...
- EA_Aljo3 years ago
Community Manager
In your first video, no contact is made with the puck or the skates of the carrier. The stick can pass through the gloves though. If the sticks had collided, chances are excellent the puck would have been dislodged.
In the second video, the puck comes loose, but they were easily able to pick it up again due to positioning as well the defender going in to DSS. When they using DSS, they aren't able to pick up the puck. - bruanor093 years agoSeasoned Veteran@EA_Aljo the first video:
probably this is a limitation of the game engine. But it is worth considering that the player with the puck moves at maximum speed, controls the stick with one hand. So the puck is under minimal control.
The contact of the light stick of the stick occurs several times, but this does not lead to the loss of the puck (it would be correct to make the puck simply uncontrolled). More puck losses - more puck fights
Another point is one-handed control, you need to make a trigger on hand to check for such collisions. Now this is probably the norm, potentially - this is the moment where you can make the game better. - bruanor093 years agoSeasoned Veteran
stick trough stick
- bruanor093 years agoSeasoned Veteran
stick trough stick again
- KlariskraysNHL3 years agoHero@bruanor09 That is because only the blade is the active part of the stick for pokes and such. Only time the stick is whole is for a stick lift attempt.
- PlayoffError3 years agoHero
@bruanor09Like @KlariskraysNHL said the shaft of the stick isn't going to do much for you defensively. In recent years stick-on-stick contact basically anywhere on the stick would trigger incidental contact logic and cause the puck to come loose. In NHL 23 this logic seems to have been removed. As a result defenders need to actively poke or use DSS to dislodge the puck. And even then odds are good you won't be rewarded with actually separating the puck carrier from the puck. Such is life with the current EA NHL game.
- bruanor093 years agoSeasoned Veteran
@KlariskraysNHL написал (-а):
@bruanor09That is because only the blade is the active part of the stick for pokes and such. Only time the stick is whole is for a stick lift attempt.Come on? The problem is the intersection of objects through each other
blade through blade just happens less often.
(happens in every match)of course you can write)) not through!!
under the ice. so correctthere is no interception ... well, this is not even discussed (no one remembers the promise in the promo video anymore)
- bruanor093 years agoSeasoned Veteran
we need a function to interrupt the animation of the throw. we need back broken sticks, loss of stick. Interrupting the skating animation with stiks taken away. The puck should be able to just get off the blade.
Freedom for puck!!)) 🙌 - bruanor093 years agoSeasoned Veteran
https://youtube.com/shorts/ynarjGrgu3M?feature=share
Just about defense
- KlariskraysNHL3 years agoHero@bruanor09 You can lose your stick. Broken sticks was highly requested to have been removed because people were angry how often it happened late in games it felt like on shots that would be winning or tying goals.
- 3 years ago
- 3 years ago
@bruanor09 wrote:we need a function to interrupt the animation of the throw. we need back broken sticks, loss of stick. Interrupting the skating animation with stiks taken away. The puck should be able to just get off the blade.
Freedom for puck!!)) 🙌There are things that may be realistic that are not "fun". Having your stick break at a critical moment is not "fun".
- bruanor093 years agoSeasoned Veteran@IceLion68 and when you score a goal in a critical moment ? Does the opponent's stick go through your stick? or the puck passes under the ice, otherwise it would have hit your stick, but a mystical force attracts it under the ice. is it really better?
- EA_Aljo3 years ago
Community Manager
Unfortunately, clipping is common in video games. While the stick can clip through the ice, you should still be able to contact the puck. Unless the stick is passing through another object. The same goes for those situations where sticks are passing through each other. You shouldn't be able to control the puck in those situations.
Broken sticks are fine for offline play, but we had complaints about them in online play. They were more frustrating than fun. Nobody wants a stick to break at a crucial point in a highly competitive, online game. It's something you didn't have control over so those situations were even more disappointing.
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