Forum Discussion
Stickhandling does not make them invulnerable. That defender was beat. They can try to poke check or stick lift, but will probably get a penalty. Had the defender stayed in front of the puck carrier, they would have had more options to defend this play. Regardless, hitting from behind regularly interrupts this play. Obviously, not every time, but I have seen it frequently be successful at breaking up the play.
Indeed, the lack of feedback in the game can lead to a disruption of the user experience and worsen the overall impression of the game. If a player's actions have no consequences, it can create unrealistic and unemotional gameplay situations, which ultimately can diminish interest in the game. Feedback helps players better understand how their actions affect the game world and feel more engaged in the gameplay process.
The absence of consequences for certain actions can become part of the game mechanics that players will use uncontrollably, which requires developers to come up with artificial measures to balance the game mechanics.
slowing down when poking with a stick is the same crutch that plugs the hole in the basic mechanics.
action -> feedback
this is the rule of game design
this rule is violated for both players in this situation. Don't justify it.
- bruanor093 years agoSeasoned Veteran
stick through stick, arm through hand
- bruanor093 years agoSeasoned Veteran
magic
if the puck is on the stick, the defender hit the puck
if the puck is not on the stick, the attacker lost itbut there is a third option...
- EA_Aljo3 years ago
Community Manager
In your first video, no contact is made with the puck or the skates of the carrier. The stick can pass through the gloves though. If the sticks had collided, chances are excellent the puck would have been dislodged.
In the second video, the puck comes loose, but they were easily able to pick it up again due to positioning as well the defender going in to DSS. When they using DSS, they aren't able to pick up the puck. - bruanor093 years agoSeasoned Veteran@EA_Aljo the first video:
probably this is a limitation of the game engine. But it is worth considering that the player with the puck moves at maximum speed, controls the stick with one hand. So the puck is under minimal control.
The contact of the light stick of the stick occurs several times, but this does not lead to the loss of the puck (it would be correct to make the puck simply uncontrolled). More puck losses - more puck fights
Another point is one-handed control, you need to make a trigger on hand to check for such collisions. Now this is probably the norm, potentially - this is the moment where you can make the game better. - bruanor093 years agoSeasoned Veteran
stick trough stick
- bruanor093 years agoSeasoned Veteran
stick trough stick again
- KlariskraysNHL3 years agoHero@bruanor09 That is because only the blade is the active part of the stick for pokes and such. Only time the stick is whole is for a stick lift attempt.
- PlayoffError3 years agoHero
@bruanor09Like @KlariskraysNHL said the shaft of the stick isn't going to do much for you defensively. In recent years stick-on-stick contact basically anywhere on the stick would trigger incidental contact logic and cause the puck to come loose. In NHL 23 this logic seems to have been removed. As a result defenders need to actively poke or use DSS to dislodge the puck. And even then odds are good you won't be rewarded with actually separating the puck carrier from the puck. Such is life with the current EA NHL game.
- bruanor093 years agoSeasoned Veteran
@KlariskraysNHL написал (-а):
@bruanor09That is because only the blade is the active part of the stick for pokes and such. Only time the stick is whole is for a stick lift attempt.Come on? The problem is the intersection of objects through each other
blade through blade just happens less often.
(happens in every match)of course you can write)) not through!!
under the ice. so correctthere is no interception ... well, this is not even discussed (no one remembers the promise in the promo video anymore)
- bruanor093 years agoSeasoned Veteran
we need a function to interrupt the animation of the throw. we need back broken sticks, loss of stick. Interrupting the skating animation with stiks taken away. The puck should be able to just get off the blade.
Freedom for puck!!)) 🙌 - bruanor093 years agoSeasoned Veteran
https://youtube.com/shorts/ynarjGrgu3M?feature=share
Just about defense
- KlariskraysNHL3 years agoHero@bruanor09 You can lose your stick. Broken sticks was highly requested to have been removed because people were angry how often it happened late in games it felt like on shots that would be winning or tying goals.
- 3 years ago
- 3 years ago
@bruanor09 wrote:we need a function to interrupt the animation of the throw. we need back broken sticks, loss of stick. Interrupting the skating animation with stiks taken away. The puck should be able to just get off the blade.
Freedom for puck!!)) 🙌There are things that may be realistic that are not "fun". Having your stick break at a critical moment is not "fun".
- bruanor093 years agoSeasoned Veteran@IceLion68 and when you score a goal in a critical moment ? Does the opponent's stick go through your stick? or the puck passes under the ice, otherwise it would have hit your stick, but a mystical force attracts it under the ice. is it really better?
- EA_Aljo3 years ago
Community Manager
Unfortunately, clipping is common in video games. While the stick can clip through the ice, you should still be able to contact the puck. Unless the stick is passing through another object. The same goes for those situations where sticks are passing through each other. You shouldn't be able to control the puck in those situations.
Broken sticks are fine for offline play, but we had complaints about them in online play. They were more frustrating than fun. Nobody wants a stick to break at a crucial point in a highly competitive, online game. It's something you didn't have control over so those situations were even more disappointing.
- 3 years ago@EA_Aljo said - "It's something you didn't have control over so those situations were even more disappointing."
Can you explain whats in your power to control and whats not in your power to control?
Yeah you cant control when broken stick will happen but how do you control when anything will happen in this game? - 3 years ago
@bruanor09 wrote:
@IceLion68and when you score a goal in a critical moment ? Does the opponent's stick go through your stick? or the puck passes under the ice, otherwise it would have hit your stick, but a mystical force attracts it under the ice. is it really better?I am referring to when in NHL14 sticks used to break when trying to shoot, with no contact from other players.
- EA_Aljo3 years ago
Community Manager
Most everything is under your control. Broken sticks were not so they could be very frustrating to deal with when you weren't expecting them. Off the top of my head, I can't think of anything else currently that you can't control, but if I'm wrong, I'm sure you all will point that out 🙂
- 3 years ago
@EA_Aljo
And how do you mean 'Most everything' is under your control?
You can aim a shot up or down, that you control, but you cant really control the effect/outcome of the shot.
Thats why Im asking myself, and you, hehe, does it really mather if you control broken sticks or not, when a lot of thing looks to be pretty random/out of control.
You can control 1 player at the time, the rest just happen.. - EA_Aljo3 years ago
Community Manager
There are of course some RNG elements, but good aim absolutely helps shots find the back of the net. I'm talking about things completely out of your control like broken sticks.
- 3 years ago
Broken sticks are part of the game and I love it ! Yes it’s frustrating when it happens, especially when you have that golden opportunity, but it’s part of hockey…
Same thing when your teammates takes penalties, when the opponent goalie stands on his head. All out of your control, but that’s what it’s all about ! 😀
- TTZ_Dipsy3 years agoHero+
The problem with broken glass, hitting into the boards, and shattered sticks back in the day were that they happened way too frequently. You can't really blame the studio for that sort of thing either since there isn't an actual RNG slider you can tweak to hit the "sweet spot".
We can control, with fairly high authority, shot aim, poke and body checking, and success rate on dekes. To my knowledge, you can't really control one-timers up close, charging, auto defense/offensive pickups, and how tips are aimed.
- 3 years ago
@PernellKarl027
Yeah hockey is much out of control, that what makes it so cool when actually Connor Mcdavid control something in 25mph, should not be possible.
Broken sticks 'totally random' yes, but same for all, plus it add spice aaaand frustration... And ofc, realism.On good and bad.
- 3 years agoAnd broken sticks dosent have to be totally random just taken from the sky..
I think you can say when players are put under pressure, thats usually when it happen, you need to be smooth with sticks today or else you increase the risk of a broken stick a lot, I think thats the reason why I often see it happen in 'worst case scenarios'.
When players are going too hard.
But ofc you dont want this to happen every time 'it could happen'.
So the probability/the risk for it to happen, when 'it actually could happen' still needs to be really low.
Perhaps difficult to get a 'realistic feeling with RNG' on such a thing...
* RNG is the acronym used for the term Random Number Generator, but there is so much more that goes on beneath the surface. RNG in video games is basically an algorithm that randomly decides a number value and implements it into the game when called for, which can change the course of a game drastically.
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