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If we returned the ability for AI players to poke, hit and stick lift, it would be easier to let the AI play defense for you. That's why I say without it, the skill gap is higher.
Passes aren't auto-sauced as much as they used to be. In my experience at least. We also don't get near the amount of complaints we used to. I think making one timers full auto would add more frustration than fun. I could see it for WoC and BaP, but in other modes where you control the whole team, I think it would add an unnecessary step. Play in those modes can be very frantic. In many cases you don't have the time to make a pass and then wind up for a one timer. A lot of the cross-crease goals are pucks that are redirected so I don't think you'd need to wind up for those. In that case, holding up, as it is now, would probably be the right control for them. I certainly wouldn't mind it being an option like it was in previous games, but it would also need to be useful. Possibly give you a bonus to accuracy to balance the challenge of timing it.
@EA_Aljo wrote:If we returned the ability for AI players to poke, hit and stick lift, it would be easier to let the AI play defense for you. That's why I say without it, the skill gap is higher.
Passes aren't auto-sauced as much as they used to be. In my experience at least. We also don't get near the amount of complaints we used to. I think making one timers full auto would add more frustration than fun. I could see it for WoC and BaP, but in other modes where you control the whole team, I think it would add an unnecessary step. Play in those modes can be very frantic. In many cases you don't have the time to make a pass and then wind up for a one timer. A lot of the cross-crease goals are pucks that are redirected so I don't think you'd need to wind up for those. In that case, holding up, as it is now, would probably be the right control for them. I certainly wouldn't mind it being an option like it was in previous games, but it would also need to be useful. Possibly give you a bonus to accuracy to balance the challenge of timing it.
lol how about actually understanding the sport being a skill gap>? passing around cones isnt skill...its predictable and boring...yhockey is about moving the puck and creating time and space with good puck movement and cycling...not spinning around doing a triple axel at the blueline while 8/10 guys and are standing still in awe...if the offensive ai were programmed with some semi-useful cuts and movement patterns rather than literally still still then the AI being able to poke and hit would be negated by good puck movement.
this game at its core has been fundamentally ruined by the opinon that ai should literally stand still and do nothing both opffensively and defensively...we as a community should be asking for more realistcally programmed zone movements...even if its scripted and predictable and the human has to understand these concepts and make plays based on the defensive positioning...
hockey is a fluid game...theres no replicating it with ai...but with some predetermined movement pattersna nd cycles we can get a heck of a lot closer than pylon simulater...hockey isnt cod.this isnt a "1v1 me bro" sport...this is a fast moving game built upon good teamwork and understanding timing, spacing, and support...why do we want this game to be "nba on ice" ? thats not "sklill" its just repetitive boring nonsense
- bruanor092 years agoSeasoned Veteran
please, just give me the tools to clean the net area. I just want to send puck to the corner. I don't want to take it and control it
I just need to make an simple interception and go fight in the corner
- RSall142 years agoSeasoned Veteran
@bruanor09 wrote:please, just give me the tools to clean the net area. I just want to send puck to the corner. I don't want to take it and control it
I just need to make an simple interception and go fight in the corner
Perfect video to show what an inconsistent mess this game is. Can't wait for them to jump through hoops trying to explain this, or just the canned we can always improve.
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