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And for anybody that's curious, I was playing against 3 players that all had truculence and I didn't have unstoppable force on either. Here's proof:
@EA_Aljo do you not see what's broken here? I'm literally skating into the opposition and they can't even get the puck loose. These guys have at least some good hitting as they're literally dedicating truculence to their builds.
Thanks for the feedback. As I mentioned before, we'll have to agree to disagree.
- MikeyAU6303 years agoSeasoned Hotshot
I don't think there is a "hit bubble" per say, but @TheUnusedCrayon videos do illustrate a problem. Low to medium momentum hits are having no impact at all on the puck carrier. They shouldn't knock the puck carrier down, but they should still have *some* effect on the puck carrier, ie puck loss, a small stumble, or at least some speed loss. Hitting seems to be all or nothing this year, you either nail them or nothing happens at all.
- bruanor093 years agoSeasoned Veteran
I understand that RS is a protect from hitting mechanic,
but it's really not the best game mechanics
the defender looks like a blind weak idiot
the attacker is a steel giant who is bitten by a flea. - KlariskraysNHL3 years agoHero@bruanor09 1st video you could say he used the boards to brace a hit. And also Ovechkin didn't really connect with the check from a good angle. If he were to go down it would be because of his skates tripping him up which we know doesn't really happen.
2nd video the person is skating away from someone who tried to hit someone way too early. Should treat it more like the Madden hit stick where it's timed.
As with all things in these games it comes down to attributes and RNG. - 3 years ago@MikeyAU630 And it depends on what system you play on and against. On X the bumping-hits is higher rated. On ps the bubble is higher rated. (Rated/representative/occuring….etc)
- 3 years agoThe game often felt diffrent from time to time, don't know if it had to do with connection to the server or wich time on the day I was playing.
And especially after 'maintenance of servers' or directly after a patch, it was like the game had an reboot and felt much more responsive.
Which was a bit baffling, made it difficult to leave accurate feedback about tuners, patches or whatsoever.
I think the respons is everything, slightest delay can be the difference of a good gaming experience vs an awful.
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