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I have literally ZERO problems hitting in this game when it comes to EASHL. Run a PWF center without Truc but i have 90str and 90 checking. Learn when to hit and when to angle people away for an easy poke or puck dislodge due to running into you.
Good players know when a hit is coming and it is up to a good hitter to know when to time a hit and at the right angles. If you aren't getting them at least in the front of their shoulders then it isn't worth it.
Overall I don’t have much problem with hitting (in EASHL), except puck should always come loose even in the smallest of bumps. Where did the accidental contact go?? Puck carrier will regain the puck with current tuning nonetheless. At least we get some physics feedback. The hitting can’t be just 1 or 0, there’s so much in between.
What I don’t like is the “dead angles” that game engine simply doesn’t register, even if you line up a hit face to face with proper speed. Those results in a super weird sequence where puck carrier just glidest past you with zero friction, puck clued to stick completely ignoring physical contact.
There are two cases where I have seen this can occur: Puck carrier holds puck on backhand / LTing. Or tall and not too heavy player tries to hit shortest possible Sniper, the hit will go “over“ the short player, and not register properly. This has been problem with couple years now.
- TheUnusedCrayon3 years agoSeasoned Ace
This one is hilarious. Cheers!
Maybe it isn't speed and momentum after all but rather just high balance and holding the stick out to the side makes you immune from certain hits!
- kyl_353 years agoSeasoned Ace
@TheUnusedCrayon wrote:This one is hilarious. Cheers!
Maybe it isn't speed and momentum after all but rather just high balance and holding the stick out to the side makes you immune from certain hits!
LMAO! Yeah, I don’t care if your player only got a piece of this guy, that much speed should’ve knocked both of you down and injured one of you.
- KidShowtime18673 years agoHero
Captured an example of this a little while ago:
- TheUnusedCrayon3 years agoSeasoned Ace@Greyinsi this is exactly what I'm talking about. Last year there were no dead angles. Hitting somebody across their back caused stumble animations when enough force was applied, etc.
The problem last year that people complained about were back bumps but news flash, if you had high enough balance you wouldn't get bumped by them anyways but this year all of a sudden it's frowned upon and apparently they're content looking up this garbage of people getting charged at and nothing happens because somebody is holding their stick out in an off-balanced position.
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