Forum Discussion
Hey there, @TasteofChicago91
While boosts add an advantage, user input is what the outcome of games are most dependent on. Regardless, are you saying you just want X-Factors removed, but still have other boosts available? Essentially, X-Factors are the same thing. They boost a player's stats under specific conditions. If you want everything to be only based on user input, it doesn't make sense to have a system that unlocks stat upgrades through progression. Can you add some details to clarify this? Thanks!
- ChiTownSwagger912 years agoSeasoned Veteran@EA_Aljo I just think it’s unfair that if you’re in front of the net and someone has close quarters and you poke the puck it seems like the boosts play too much of a role. It definitely does not feel like user input reigns supreme. I can guarantee if you did a poll right now a lot of people would tell you the game feels way too random.. I’ve had some games where I could poke the puck 4 or 5 times in the same play and the forward keeps the puck but then the next game the poke works fine.. so my thing is it seems like if you put on the right boosts it really makes a big difference.. I guess what I’m trying to say is the X factor abilities is what makes me upset.. the attribute customization I like because you have to pick and choose but having random xfactor abilities affect a 50-50 chance drives me and a Lot of players crazy..
I just want more consistency in the game and game by game it doesn’t feel like that. Over the years it seems like your input matters less and less and I’ve been playing since nhl 09.
I can’t be the only one who feels this way.- EA_Aljo2 years ago
Community Manager
I agree it's too easy for the carrier to pick up the puck again, but a well timed poke is also part of the skill gap. Poke checking is my main tool on defense and I'm very successful with it. If you only get a piece of the puck, chances are good it's going to get picked up again. Ratings play a big part in this as well.
I get that everyone is upset with Close Quarters, but you're also letting them get in to a dangerous area where there's a high chance of scoring. Stopping them before they get that chance is part of good defending. It's easy to say they're only scoring because of CQ, but that's not guaranteeing they will score at close range. There's a higher chance of it of course.
- ChiTownSwagger912 years agoSeasoned Veteran@EA_Aljo Sometimes it’ll be a poke or 2 at the blue line and then that doesn’t work.. then a stick lift .. then if the guy gets lower my teammate will
Poke and hit the puck and then I’ll do it again and then we start yelling because we had 4 or 5 times where we thought the puck should’ve been jarred loose.. and then the next game everything works fine.. I posted this on an eashl Facebook forum but I guess this never happens to you? I’m just saying why would a player get rewarded for skating into traffic or leaving the puck exposed.. make them earn it a bit more. I’m very precise on my timing and I have a 94 stick check and 93 defensive awareness. I Angle correctly and maintain a good gap but sometimes I throw my hands in the air because I feel like my teammate or I made the right play or were in the right position and then we are like “how the heck did he get it back so many times” I guess you’ve had better luck than I or maybe it’s my connection or maybe I need to switch to a defense D build.
I’m very successful too but when you start playing those L2, hold x, and dipsy doodle teams I feel like it should be easier to jar the puck loose on a well timed poke check and easier for the D to pick to the puck. Maybe the recovery time and puck control is too high..
I’m just brainstorming ideas and maybe I’m wrong maybe I’m halfway right.. definitely wish there would be more people jumping in on the conversation