Forum Discussion
2 years ago
@EA_Aljo you mentioned in the other linked thread below "there is more to this than just porting and maintenance" could you please elaborate? what could possibly be more than that. You also have a research team spending time on this (seems like wasted effort)? I mean a quick estimate of unique players that have posted about nhl on pc is > 1000, while thats no number to write home about consider the % of players on console that dont post on the forum, or reddit, or youtube. Id even argue that lets say NHL didnt exist on console but it did on PC, the majority of players wouldnt care, i expect the same on pc. So just the people posting about nhl on pc are a small fraction of the people that would buy.
Id appreciate a breakdown of why this is such a burden to a multi billion dollar company. It quite literally is just one time cost of porting, maintenance, and additional servers proportionally. Everything else is shared. youre not retuning puck bounce per console
Id appreciate a breakdown of why this is such a burden to a multi billion dollar company. It quite literally is just one time cost of porting, maintenance, and additional servers proportionally. Everything else is shared. youre not retuning puck bounce per console
KlariskraysNHL
2 years agoHero
@f308f9f718d1885e They would have to get the license to make the game for PC costing them more money.
They would need to hire a bunch more staff to maintain the game there. (PC is much tougher than a console with set configurations)
They usually gauge things from surveys and such to determine if it would be cost effective. (cost effective aka making profit is biggest thing. They aren't a charity looking to give away/lose money)
Also take into account that many of the potential people who might go to PC were already playing it on console so that isn't a new sale to them.
The modding community would make it so the offline stuff wouldn't really need more than 1 game. The online side of things would be fine though.
Cheating is so much easier on the PC side of things with being able to edit files and such which means they have to beef up protection costing them more time and money which is constantly evolved.
They would need to hire a bunch more staff to maintain the game there. (PC is much tougher than a console with set configurations)
They usually gauge things from surveys and such to determine if it would be cost effective. (cost effective aka making profit is biggest thing. They aren't a charity looking to give away/lose money)
Also take into account that many of the potential people who might go to PC were already playing it on console so that isn't a new sale to them.
The modding community would make it so the offline stuff wouldn't really need more than 1 game. The online side of things would be fine though.
Cheating is so much easier on the PC side of things with being able to edit files and such which means they have to beef up protection costing them more time and money which is constantly evolved.
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