Forum Discussion
2k is miles ahead of the NHL series but that's to be expected... Basketball is a WILDLY more popular sport than hockey and this means the number of fans of the sport is much higher which in turn means the number of gamers willing to buy the sport's game-version is much higher, right? In turn, this allows for 2k to allocate more resources( i.e. DEVS) to the yearly project which results in the product you're raving about.
NHL will quite literally NEVER be on par (or even close) with NBA 2k. It's just a fact of life. Reality, if you will.
Another thing that should be noted is that it isn't "easy" to add a fully voiced, fully acted, fully animated career mode to ANY game. It's basically the equivalent of building a game within your game. I'm not saying that means it shouldn't be done, so don't get me wrong... but saying things like "It would be so easy to just do X thing," shows in ignorance in regards to software development.
Again, just because something is hard/labor-intensive doesn't mean it shouldn't be done... it just means sacrifices would have to be made in other areas to re-allocate those resources. The bottom line is this: In order for EA NHL to become the game we all want it to be, the sport of hockey would have to SOAR in terms in popularity, become a world-wide phenomenon, and become something that most sports fans are interested in. That's never going to happen.
I disagree. They used to have a much larger community that stopped playing because their voices we're and still are being ignored. There are two options for this series to grow: New management, or time in between to make a make a better product. That's why they are so gung-ho on adding the "new crowd" because you're not getting most of the old ones back.
- EA_Aljo3 years ago
Community Manager
While I get that not everything has been added that the community has requested, we're not ignoring you all. Many changes have happened due to community feedback. If you're talking about regular patches to address gameplay with 23, obviously, that hasn't happened. That doesn't mean the feedback you all provide is being ignored. It's entirely possible we'll see that incorporated in a future release.
In a perfect world, we could easily make the changes being asked, but that's not the case. Most often, making a positive change in one area results in a negative effect in another. So, we have to take the time necessary to make sure that doesn't happen or is minimized as much as possible. This is often why feedback we receive doesn't make it in to the game until years later.
You also mention taking time in between to make a better product. We haven't had many updates for 23, but this hasn't gone over well. So, it doesn't seem that the community really wants this. We can't take that time while simultaneously providing frequent gameplay updates.
As far as having a larger community before goes, keep in mind that a lot has changed with the community over the last 10 years. The same people playing then have moved on to having careers and families. My club that started with NHL 09 played almost daily. Now, we're lucky to get one night a week together just because our schedules don't line up. I'm not saying this is the sole reason for what is perceived to be a smaller community, but it needs to be considered.
I definitely understand there's many of you wishing for the days of old while continually adding new updates and features. I'd love that as well, but the sport of hockey is essentially the same year after year. It's not exactly easy to keep the game fresh and new while also retaining legacy gameplay. Overhauling the gameplay year after year would probably be pretty frustrating for the playerbase. There's also the issue of dealing with a new meta every year from making gameplay changes to move away from the previous meta. People are always going to seek out the easiest ways to score so it's a constant battle of trying to stop one meta, without introducing another. Having goalies cover the short side, but now leaving the far side open is a good example.
Thanks for all the feedback here. I know many of you are upset at the lack of attention said feedback has received. The team is very well aware of that and I'm hopeful we'll see this put in to action better in the future. We'll just have to wait for news about that in the coming months.- KlariskraysNHL3 years agoHero@EA_Aljo I remember playing around 2,000 plus games of EASHL a year then reality of life hit and now if I play 500 games I feel like I've play a god awful amount.
The real issue isn't their lack of changes but more so the lack of communication of why things are happening. I think in all honesty they need to at least do deep dives explaining changes to things. And if they will make changes during the iteration of 24 they make a video on why, how, etc for the change(s).
Also turn off comments on it because it won't be pretty no matter what. But at least hearing reasoning for things might go some way for many.- EA_Aljo3 years ago
Community Manager
I agree communication has been minimal this year, but there also hasn't been much to communicate. There have been almost no changes to gameplay so there really isn't anything to go in to more detail on. However, this is recognized and we're looking to do a better job of that. I just don't have anything I can share currently.
- Rename343453 years agoSeasoned Scout
I'm not here to here argue, I get that you have to cheerlead for EA. A huge potion of the community asked for gm connected for 8 years now. Lobbies have asked for, ways to play online with and versus friends...but honestly that would take away from HUT. The time it took to add all those hats, different ways to wear them...come on. I didn't realize there was a significant amount of regular players asking these things. Those things could have been paid add ons, come on EA...
- 3 years ago
@EAAljo as someone myself who has been part of the casual/competitive and content creator communities for this series there are quite a few thing that need addressing. As for lobby system, many of the members were around ages 22-40 something. I was 20 when I first played NHL 14 and the lobbies is how clubs were formed. We took indoor OTP as our main focus of play since club was there for competition when we had time, as many of us had lives back then too. When they removed it, we had a heck of a time finding games, and 99% of the people didn't like the new system, especially when it went to outdoor casual 6's. I knew half of them, as they are on my friends list, along I had 30+ friends from my hometown, along IRL hockey opponents who gave up too.
We pretty much said after NHL 18 to say goodbye to EASHL drop-in due to the current system. We had 9 clubs we used to face up until NHL 20, and now have disbanded due to upset of the current direction. Yes many have full-time jobs or families, but that is why the game needs to attract the younger crowd. In competitive leagues, even the high school competitors don't want to play this game, and that goes for the league organizers also. World Finals for GWC is coming up and the support lacked since NHL 23 is in such a bad state. NHL 24 needs to be hands down one of the greatest games since many longtime consumers already aren't wanting to support the series. As a streamer the NHL category has dwindled down to tumbleweeds, everyone else has switched to different games for content.
As for offline players we need to have options for game mode preferences like BAP/Franchise mode. BAP should let us toggle on/off what content we want to experience. Say add Full Season Juniors, AHL, Prospects/All-star game, Cutscenes/Cinematics ( a big one ), Franchise mode could let us get rid of the 25 year cap and let us play longer seasons like 82 seasons or so...
We just want to see more for what we pay out of our pockets as consumers. The current direction is driving 99% of the customers away, and it is coming to reality that EA needs to be better in providing a quality product, especially when NHL 23 lacked for a full priced game,,,
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