Forum Discussion
I'd wager 2 and 3 man teams make up the vast majority of EASHL so they need to do a better job of balancing the AI - I don't want them superhuman or even just OK; I simply want them at a minimal state where they aren't a hindrance (this will trickle into every mode too so it would help the game as a whole).
Like, I get your point but human goalie controls are atrocious, defence hasn't been balanced in a decade, and 6 humans talking over eachother in a party? Yucky.
But what is an AI that is considered good enough but not great or bad?
I actually don't have problems playing goalie. It's mostly about the team in front of you playing defense. Any game you finish with an 80% or higher save is like a win in 6s. I had ideas for simple goalie controls for things like hugging posts and such where LB hugs Left post and RB hugs right post but nothing ever came of it.
- TTZ_Dipsy2 years agoLegend
@KlariskraysNHL My friends and I are super rowdy and constantly crackin jokes but we absolutely love winning more than anything and are good at it - not in a "win at any cost (ie glitch to win)" way, but in a "we hate to lose" type of way -- more voices would make for too many cooks in the kitchen when we wanna maintain our overall rank.
A Toronto fan.. RIP.
For starters, a bot who doesn't purposely take offsides or ignore calls for passes. They can be inaccurate on some passes but I don't want to see them having a stroke and just railgunning the puck in literally the wrong dkrection.
It's asking a lot but I'd for them to show an 80% boost in effort for various things - basically they'd actually poke or check 1/10th of the time now.
I'm the best goalie on my team but I'm significantly more beneficial as a forward or D - The only way I can see them making the role better is adding VR support. Team defense is crucial, but human controls are still weak and take too long to initiate on the fly.
Human G's make perfect sense in 6v6 because of the dedicated builds everyone has but any AI will currently just throw you to the wolves - having one basically turns any situation into a penalty shot
- KlariskraysNHL2 years agoHero+@TTZ_Dipsy See I think the reason we don't see them poke or really check unless you run into them is because of how 1v1 complained about skillzoning and thus said it should be the human deciding the games.
As for the call for puck thing I know in FIFA they don't really allow for bad calls as the AI will ignore you at times. And I believe it's the same way with NHL. We had people crying about always calling for the puck even in bad situations so they made the AI at times look you off if it was considered semi-bad.
How the AI plays is always a supersensitive thing. But if people are losing games because of the AI shutting them down while the human sits around it won't be very good time again.- rsandersr472 years agoSeasoned Ace@KlariskraysNHL I agree with all of this. The problem is the human element. Too many people want to play with CPU players and have them.defend for them and just play offense and then get upset when the CPU is bad. In EASHL the CPU SHOULD be bad. The mode is made for all Human players.
My experience in 6's is like this.. we usually have 5 guys (sometimes 6 when someone doesn't mind goalie) we have no problems on the mic. 6 people talking is fine and it's rarely even about the game. Most of the people I play with are friends from home, the problem with that is we all play at diff levels. So if a cpu is better than someone it gets really frustrating playing vs a team of half CPU who seems to always take advantage of the guys who are not quite as good. I tend to play C so I usually try to help out the guys who are not quite as good but it's nearly impossible if the CPU is good enough.
Personally I just think a few changes need to be made to make the game a better experience in 6's
Give tools to allow teams to recruit players and tools for free agents to find teams. Drop in is a nightmare.. it should be used to find players/ teams. Maybe allow teams to scout drop in lobbies and send requests to players. Give players a stats page that shows a bunch of data so teams can get an idea of how they play across diff modes/ games. Maybe give more boosts to playing with full teams?
Goalies need LOTS of work.. probably more than anything else. I know it was posted that giving goalies RNG wouldn't work due to sweaty players finding what works.. however, it would at least give a cushion of time before they find those things.. and maybe teams are better at defending a player going short side or going for the 1T or whatever and can have the goalie play the way they want. All that being said my goal as before was to get mostly HUMAN goalies. So cpu goalies being bad.. is not the worst thing at all in fact, I'd be okay if they were made worse to make human goalies more respected and sought after.. I think human goalies need boosted.. or maybe give a specialized mode to help them learn to play the position. I dunno why EA got rid of training camp but bring that back and add a goalie camp. Give a lot more love to goalies in this game period. A lot of the complaints in these forums would likely go away if human goalies were more common but most people just hate the position because of how unresponsive or foreign it feels. I'm not suggesting I have all the answers for what to do with the position but talking to someone like the guy who does between the pipes videos or whatever would be cool.
Defense.. their tools need boosted.. every year we get new dekes, new ways to score. Every year Defense seems to get a little worse (except the year we got DSS, that was nice!) I think hitting needs reworked a little. Bumping someone off the puck just needs to happen a little more often rather than big hit or nothing at all. Board battles need reworked as they always seem odd haha. Puck pickups need reworked.. currently players get poked, stick lifted, hit and then just get the puck back.. add some type of cool down period for how long it takes to regain puck possession (maybe hands or puck control or offensive awareness can help minimize that cool down) the puck also routinely seems to navigate itself to the next closest offensive player all too often, I'm not sure if this is just really bad luck or something in the game making this happen so often but when the puck dislodges it should not be finding these players as often as it seems it does. I get the game wants players to keep possession of the puck so it doesn't feel random but sometimes it seems the game does too much to help the offense stay in possession. Defense is better at picking off passes imo so that's good. I also think pokes need to take less penalties. I'm fine if someone pokes multiple times while behind a player (he should probably get a tripping minor) but if a player hits LT just prior to someone hitting the poke.. I think the first poke should just bounce off a leg or something. I dunno how often I'm at the side of someone and consider poking but not sure which animation I will get, let us throw out a poke and if we see he's gonna go for the legs I know not to poke again and get in better position. For what it's worth I don't take many penalties but I also play pretty conservative and try to bump them or poke only when I'm in near perfect position but in real hockey players are trying to poke all the time.