Forum Discussion
@KlariskraysNHL My friends and I are super rowdy and constantly crackin jokes but we absolutely love winning more than anything and are good at it - not in a "win at any cost (ie glitch to win)" way, but in a "we hate to lose" type of way -- more voices would make for too many cooks in the kitchen when we wanna maintain our overall rank.
A Toronto fan.. RIP.
For starters, a bot who doesn't purposely take offsides or ignore calls for passes. They can be inaccurate on some passes but I don't want to see them having a stroke and just railgunning the puck in literally the wrong dkrection.
It's asking a lot but I'd for them to show an 80% boost in effort for various things - basically they'd actually poke or check 1/10th of the time now.
I'm the best goalie on my team but I'm significantly more beneficial as a forward or D - The only way I can see them making the role better is adding VR support. Team defense is crucial, but human controls are still weak and take too long to initiate on the fly.
Human G's make perfect sense in 6v6 because of the dedicated builds everyone has but any AI will currently just throw you to the wolves - having one basically turns any situation into a penalty shot
As for the call for puck thing I know in FIFA they don't really allow for bad calls as the AI will ignore you at times. And I believe it's the same way with NHL. We had people crying about always calling for the puck even in bad situations so they made the AI at times look you off if it was considered semi-bad.
How the AI plays is always a supersensitive thing. But if people are losing games because of the AI shutting them down while the human sits around it won't be very good time again.
- rsandersr472 years agoSeasoned Ace@KlariskraysNHL I agree with all of this. The problem is the human element. Too many people want to play with CPU players and have them.defend for them and just play offense and then get upset when the CPU is bad. In EASHL the CPU SHOULD be bad. The mode is made for all Human players.
My experience in 6's is like this.. we usually have 5 guys (sometimes 6 when someone doesn't mind goalie) we have no problems on the mic. 6 people talking is fine and it's rarely even about the game. Most of the people I play with are friends from home, the problem with that is we all play at diff levels. So if a cpu is better than someone it gets really frustrating playing vs a team of half CPU who seems to always take advantage of the guys who are not quite as good. I tend to play C so I usually try to help out the guys who are not quite as good but it's nearly impossible if the CPU is good enough.
Personally I just think a few changes need to be made to make the game a better experience in 6's
Give tools to allow teams to recruit players and tools for free agents to find teams. Drop in is a nightmare.. it should be used to find players/ teams. Maybe allow teams to scout drop in lobbies and send requests to players. Give players a stats page that shows a bunch of data so teams can get an idea of how they play across diff modes/ games. Maybe give more boosts to playing with full teams?
Goalies need LOTS of work.. probably more than anything else. I know it was posted that giving goalies RNG wouldn't work due to sweaty players finding what works.. however, it would at least give a cushion of time before they find those things.. and maybe teams are better at defending a player going short side or going for the 1T or whatever and can have the goalie play the way they want. All that being said my goal as before was to get mostly HUMAN goalies. So cpu goalies being bad.. is not the worst thing at all in fact, I'd be okay if they were made worse to make human goalies more respected and sought after.. I think human goalies need boosted.. or maybe give a specialized mode to help them learn to play the position. I dunno why EA got rid of training camp but bring that back and add a goalie camp. Give a lot more love to goalies in this game period. A lot of the complaints in these forums would likely go away if human goalies were more common but most people just hate the position because of how unresponsive or foreign it feels. I'm not suggesting I have all the answers for what to do with the position but talking to someone like the guy who does between the pipes videos or whatever would be cool.
Defense.. their tools need boosted.. every year we get new dekes, new ways to score. Every year Defense seems to get a little worse (except the year we got DSS, that was nice!) I think hitting needs reworked a little. Bumping someone off the puck just needs to happen a little more often rather than big hit or nothing at all. Board battles need reworked as they always seem odd haha. Puck pickups need reworked.. currently players get poked, stick lifted, hit and then just get the puck back.. add some type of cool down period for how long it takes to regain puck possession (maybe hands or puck control or offensive awareness can help minimize that cool down) the puck also routinely seems to navigate itself to the next closest offensive player all too often, I'm not sure if this is just really bad luck or something in the game making this happen so often but when the puck dislodges it should not be finding these players as often as it seems it does. I get the game wants players to keep possession of the puck so it doesn't feel random but sometimes it seems the game does too much to help the offense stay in possession. Defense is better at picking off passes imo so that's good. I also think pokes need to take less penalties. I'm fine if someone pokes multiple times while behind a player (he should probably get a tripping minor) but if a player hits LT just prior to someone hitting the poke.. I think the first poke should just bounce off a leg or something. I dunno how often I'm at the side of someone and consider poking but not sure which animation I will get, let us throw out a poke and if we see he's gonna go for the legs I know not to poke again and get in better position. For what it's worth I don't take many penalties but I also play pretty conservative and try to bump them or poke only when I'm in near perfect position but in real hockey players are trying to poke all the time.- KlariskraysNHL2 years agoHero+
"Give tools to allow teams to recruit players and tools for free agents to find teams. Drop in is a nightmare.. it should be used to find players/ teams. Maybe allow teams to scout drop in lobbies and send requests to players. Give players a stats page that shows a bunch of data so teams can get an idea of how they play across diff modes/ games. Maybe give more boosts to playing with full teams?"
This all comes back to not allowing lobbies for drop-ins. It was a valid method for recruiting. Obviously the language in there was probably the problem. Maybe they could create say a Scouting board where players can put in information from positions played, hours usually playing, type of player they use, etc and team could send a message to see if they want to join their club. Also could do the same with a Club making a board that would allow them to look for certain types of players who they feel would fit their mold. Messages could take place Teams/Players to see if they wanted to give it a go. Also might be easier to ban people for bad messages if people sent them too.
As far as rewards for EASHL I feel they need to just stop the whole stupid monthly unlocking of traits we already unlocked the previous year. Just give us them all and even the ones currently not in the EASHL but in HUT. As for the rewards I'd rather earn points from playing games, with more players, and/or winning that allow us to buy cosmetics from a monthly rotating catalog.
- bruanor092 years agoSeasoned Veteran
in the post-match statistics, goalie has the statistics of POSITIONING % and SAVES %,
this means that at every moment it is analyzed whether the positioning is correct or not.
At each apparently throw, the goalie is analyzed correctly or not.It would be very cool to display this information at a training session, a training session at the club, in BAP mode.
Or display this information on replays to help you learn. Give tools for improvement.
From the category of fiction: give a "phantom partner" in right position
- TTZ_Dipsy2 years agoLegend
Why even have them then? Honestly.
Simple: Don't have someone on your team if they are going to make a habit of making bad calls. You clearly never watched my "Issues with NHL" series over the last few years haha - the AI goes out of its way to screw you over, trust me.
Humans should never be just sitting there but I should be able to rely on my goalie to save a 1mph shot from the other end of the ice. I should expect the AI to at least try to deke and shoot the puck when he refuses to pass on a 2on1 or even 2on0. I should expect to only need to worry about myself out there, not babysit a bunch of people who clearly don't belong in "The Show"