Forum Discussion
- KlariskraysNHL2 years agoHero+@NeonSkyline21 I'm not saying it wouldn't be great for us the users, but devs don't want that kind of information out there for reasons. Even most MMOs don't delve too much into their stuff either. Since NHL is attribute based I consider it RPG/MMO-like. But there is so much stuff working underneath the hood that people would assume they are getting cheated more than they already do now.
- EA_Aljo2 years ago
Community Manager
@NeonSkyline21 wrote:
@KlariskraysNHL How would that be a bad thing, though? Having this information would only serve to make the game more rewarding, IMO.Because you should be using the build that best supports your style of play. Not what the numbers say. If you find more success with the 36 build, that sounds like the one you should use.
- MarvnZindler2 years agoNew Ace
@EA_Aljo wrote:
@NeonSkyline21 wrote:
@KlariskraysNHLHow would that be a bad thing, though? Having this information would only serve to make the game more rewarding, IMO.Because you should be using the build that best supports your style of play. Not what the numbers say. If you find more success with the 36 build, that sounds like the one you should use.
But, if a higher attribute number makes an aspect of the build better, why would we use a lower number if given the choice? And why even have attributes in the first place if they don't matter? You could argue they do, but I think I've shown in my test that it's quite clearly the ability that actually makes the difference, not the attribute number.
More clarity and information about the game for the players would help us in making our builds work best for our play style, not hinder us. For example, if there was an ability that specifically helped with 5 hole and had info about how much that ability increased saveability % on 5 hole shots, that would help me cause I'd be like, "I tend to stand up for as long as possible, so this ability could help me by buffing the cpu aspect of my goalie by going into butterfly automatically by 50%", or "Ehh, this ability only makes my goalie automatically go into butterfly 3% more. I don't think that ability would help me too much."
That bit of information about what the attributes affect and how much of a change they make would actually make it easier to choose builds that support our play styles.
I think what I'm most baffled by is how it seems like there's a plethora of animations that are simply locked behind abilities. Like, I could make a build completely maxed out at 99 across the board, and that build would somehow give me worse animations than a build capped at 36 in those same attributes because I equipped a few silver abilities. That's completely ridiculous. If you want the x-factors/abilities to make players a bit better at a specific skill, fine. But, the animations shouldn't be locked behind little icons. X-factors and abilities, if they must be in the game, should be the icing on the cake. They should take a build that's already good at something to the next gear. Abilities shouldn't make a build that sucks at something be as good or better than the theoretical highest attribute level in the game. That's silly.
- EA_Aljo2 years ago
Community Manager
I'll pass on the feedback. I don't see this happening for 24. Hopefully, we'll have more details for future games.
About NHL 24 General Discussion
Recent Discussions
Auction House Locked
Solved3 days ago- 2 months ago
- 2 months ago
- 3 months ago