@EA_Aljo wrote:
@TTZ_Dipsy wrote:
@EA_Aljo
I'm sure there is some sort of actual calculation behind them but as a player on the outside looking in, injuries feel completely random. Not only that but some injuries can even heal themselves before the fighting penalty ia finished which totally defeats the point of "oh no he's hurt and now you gotta pay".
I would prefer if someone had the chance of stepping up and initiating that fight themselves instead it just choosing whoever automatically. A longer window after the hit to challenge the hitter to the fight could help what I suggested become more of a feature.
I'd like to suggest xfactors like Truculence be looked into (especially after the team buffed it), as they can completely twist how the supposed calculations are made, allowing for much dirtier hits to be dished out without fear of as many penalties.
Injuries aren't completely random. How much different is that in the real world though? It's not like injuries are planned. Hockey is an extremely physical game where injuries are common. If we had a way to anticipate getting injured, there would be more than protective gear and rules to help with player safety.
I agree with you. I'm not a fan of forced fights. However, I can get behind why they happen. I think this is more realistic since the majority of players aren't going to turn down a fight. Whereas in this game, chances are excellent those fights would be denied most every time.
Hits with Truculence have the same chance at taking a penalty as they do without it. All it does is boost the impact of shoulder checks, which results in larger hit reactions and there's a bigger decrease to stamina drain.
I can understand your point here that players would basically duck most fights and that forcing them puts things closer to what happens in the NHL. However, if we are going to be discussing this in the context of realism, the video game is missing a more recent component. This past year in the NHL, players who have initiated fights after a big hit have started to receive an extra 2 minute penalty. Its supposed to be an instigator penalty and I've seen it called that way a few times, but more times now I have seen the Refs call it roughing or unsportsmanlike to avoid the 10 minute misconduct that comes with an instigator.
My previous post already alluded to a way this could be put into Chel. If there is an injury inducing hit, allow the injured team a window to force a fight with the hitter. This has been in the game previously anyway, but both parties had to agree to fight. Actually, you could allow a window for the hitter to accept the fight challenge. However, if you force the fight, you get an instigator and your team goes on the PK. I know this will severely cut down on the fights after big hits, but in my opinion that is the preferable outcome. And in those instances where you are forced into a fight (which is on unstead ground when it comes to player agency), at least your team gets a powerplay.