@EA_Aljo wrote:
@dogheels
I'm definitely not going to deny that the game has its issues. However, it doesn't appear to be broken. You say you want the game to be enjoyable regardless of skill level. What would make that better for you? There are already multiple difficulty settings. In HUT, you are going to most often get matched up with others around your skill level as well. You also have multiple difficulty levels for offline play in this mode. This may not happen so much during off peak hours where there's a smaller player pool though. So, what are your ideas to make the game more enjoyable for all skill levels?
I think for many users, they'd like a game that flows a lot more like hockey than the current "meta" allows for. Regardless of "skill" (I assume he means "twitch skill") a user should be able to have success in making hockey plays. Unfortunately with the state of the online/default tuning, playing this game like hockey is extremely difficult and usually unrewarding. From the lack of AI puck support, the AI's inability to fill open lanes on the rush, their lack of net-front presence, and just goalies in general not really allowing any "high danger" first shot goals outside of the programmed "glitch" moves that are designed to score with near certainty, users are left with the choice of either playing real hockey and losing a majority of games or learning how to play "NHL" (not hockey) in order to win at the expense of having any sort of "real hockey" feel to their success.
I don't think difficulty level changes this for offline either. Especially in 23 and 24, goalies are extremely good at limb reaction saves. They're robotic to a fault. As an IRL goalie, I find them to be extremely unrewarding to play against despite countless hours of slider testing and attribute testing to try and "fix" them (I do this even if it's not my "main" game in an attempt to stay informed on the current state of meta/tuning). Goalies in 22 and before were much more dynamic and lifelike when it came to limb reaction speeds and saves. Just alone in my NHL 20 games today, I've had 3-2, 5-4 (2OT), 6-2, and 4-2 scorelines using the same sliders with all teams having the same exact roster composition/attributes/ratings. I don't get that same level of dynamic scoring in 23 nor 24 because 1st goals just simply don't go in if you refuse to take "glitch" shots.
On this note, the AI had their aggression off the puck severely nerfed in NHL 21. This is well known, I've talked about it a lot on here. So from an offline perspective, difficulty doesn't really change anything other than CPU success rate in scoring and saving shots. It's quite literally the same game loop/experience. There's no more or less passing required, goals still require the same pattern to score, AI aggression still the same, so the only real "dynamic" experience available is through online play due to the human element and now we're back to the same challenges described in paragraph one of my response.
And of course, the game isn't "broken" nor "unplayable" and there isn't tons of "glitch" goals so I wish people would stop using hyperbolic words because it muddies these discussions the same way video evidence tends to to around here, but at the same time "glitch goal" has been used since NHL 07's "curve shot" at the latest, so I think by now anyone who has been invested in this community long enough should try to look past the word "glitch" and replace it with "exploit" or " for sure" goal and continue the discussion so we don't chase away obviously frustrated players. Feedback is always tough to sift through though, I get it.