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@EA_Aljo wrote:Hey there, @RicochetII
Again, this is a video game. Hits might be over the top at times. There are also times they are very realistic. Regardless, the point of the game is to have fun. Yes, there are some purists that want the game to be a 1:1 recreation of the real sport, but from what I've seen, the more real the game gets, the less it's liked. There need to be player attributes for example that add assistance to shooting, passing, hitting, etc. When we made a change to this a few years back, it made the community pretty upset because it became harder to score and accurately pass. We also frequently get comments saying NHL 14 played better. Which is far more of an arcade style game than NHL 24 as the physics are more realistic than they were 10 years ago yet some that claim they want a full sim game would rather have one that was less sim than what we have now.
I'm in agreement with hipchecks and Lacrosse moves. I'd rather those return to the way they were. Thankfully, the Lacrosse goal is pretty uncommon and the move is easy to defend to begin with.
@EA_Aljo I think you are missing the point when we say NHL 14 played better. Yes, the physics are more realistic now, but the tuning and thus gameplay is far less realistic. Back in the NHL 14 days, both offense and defense had to be played fairly realistically to be successful. On offense you had to move the puck around to find the good shooting spots to be successful. On defense, solid positioning, taking away the passing and shooting lanes was rewarded. Nowadays, you have to play the "meta" to be successful, and it hardly resembles hockey. The game speed is way, way too high. Offense is way overpowered compared to defense. Shot accuracy and power are far too high, and forwards who lose the puck instantly regain control nine times out of ten. On defense, you're penalized far too highly for an ever so slightly mistimed poke (huge loss of speed) or ever so slightly misaimed hit (artificially pulled way out of position), and playing well positionally is penalized by the Pressure Meter and the lack of interceptions. It's become all cross-creases and "glitch goals"... it wasn't that way in NHL 14 days.
Edit: Forgot to mention: In NHL 23, the HUT Rush "Sim mode" that was introduced later in the year fixed many of the issues I describe. The game played far more realistically and most people loved it. Why didn't that become the normal tuning this year? The game would be far better and more "sim" if it had.
I've avoided playing the "meta" other than using a PMD out of necessity for the speed. I'd LOVE to use other builds, but the goalies can't stop breakaways if the shooter knows what they are doing, so that's my job when there's a bad bounce or turnover.
If the game is "working as intended" and this is the path forward, I will adapt, switch to total control, and use the same tactics. I don't want to cheapen the experience, but I also don't want to get frustrated over broken mechanics if they are going to remain broken.
If EA says "We aren't changing X and Y", then it's a matter of can't beat 'em, join 'em. I can do that.
What I can't do is continue to give the benefit of the doubt that "this is wrong, so it will be fixed eventually".
- Tier1SOFOperator2 years agoNew Adventurer
Unfortunately the game has been getting more and more arcade style every year. That’s what kids want which equates to higher revenues.
Also sad how all the woke “things” keep getting added into the game each year.
- ssoliz912 years agoSeasoned Veteran
Posting this here for consolidation.
@EA_Aljo I’ve seen you consolidate threads sometimes which is really nice. It reduces clutter in the forum and helps to draw attention to how many people have the same issues. Is it possible for you and your team of moderators to do this more often?
I think a well organized and consolidated forum would essentially evolve itself into an open ended survey. I know you guys have different pages in the forum, but most people post in the “General Discussion” page because they know that’s where the eyes are.
What if you guys had a tagging system or a filter system?
Also, how nice would it be for you and your team and the community if you used AI to generate concise synopsis of a topic/discussion that would stay pinned at the top of the discussion. It’s something I’ve seen Amazon do with reviews. Take a look at this article:
- 2 years ago@ssoliz91 Interesting. I hope our voices are considered regardless and Mike may not be the guy that needs to hear it. I feel a more general discussion which sticks to the direction rather than focus on who's doing the directing, might be best. Either way, the more feedback, the more likely it is to be heard.
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