Forum Discussion
@BIGRlTCHY wrote:Anyways please address the issues that many of us are talking about.
Why not provide some details? Lots of people bring up things that aren't even 'issues' and center mostly around a misunderstanding of the controls.
Now, as you've said - you know the exploits and use them yourself. A.I. is obviously an 'issue' people have - but many of the a.i. mistakes (not all of them) are based on poor user play.
@BIGRlTCHY wrote:You can literally pivot by the boards in the O=zone until the opponents AI goes out of position leaving the human controlled player stranded defending by themselves while they struggle to player switch because that doesn't work as intended.
I'd wager your ability to pull an a.i. defender out of position has more to do with your opponents' skill than your ability to 'trick' the computer. But if you're confident that you can execute this exploit independent of your opponents' skill - then why not post some video to help the developers pinpoint the issue better?
Player switching does work as intended, so long as the user is not mashing the switch button. There's also an astounding number of players not utilizing holding RT and moving RS in the direction of the player you want to control. Not to mention holding RT and clicking R3 to control the last man back. These two small adjustments make player switching a skill you can depend on. But their lack of use shows an unwillingness to adopt advanced techniques to get the best out of the game. That's on your opponent. It's not some 'exploit'.
@BIGRlTCHY wrote:These exploiting E-sports kids complain oh the goalies are too good and I can't score! Well you know why that is? Hate to say but it's because you are a one dimensional player who only goes for unrealistic cheap plays instead of use hockey IQ... But again EA caters to that crowd so here we are.
I agree with you here. However, everyone has a different "Hockey IQ". Some people use their IQ just like you said: pivot in the O-Zone until the a.i. takes the bait. The IQ in that play is knowing your opponent is skill zoning or hesitant to swap controls (due for aforementioned unwillingness to utilize advanced player switching techniques). That's a 'Hockey IQ' play in the sense you're reading a gap in your opponent's skill-level and exploiting a high scoring %% area. That's hockey.
One-dimensional players are a dream to defend against. However, in the most popular mode - HUT - you can play this game perfectly, be in the exact right position, do all of the things right and still be on the bad outcome of a calculation under-the-hood designed to ensure when little Bobby who paid $50 for a pack of cards, feels the purchase was justified when McDavid gets 3-4 bounces in a row right to his stick. This makes sure little Bobby comes back and buys more packs.
- 2 years ago
- 2 years ago@KidShowtime1867 Nailed it dude! Maybe I'm getting older and realizing I'm losing interest in the game in itself due to my experience playing the game IRL and knowing certain things like AI positioning being off, but the more HUT gets promoted the more pay to win the game becomes.
I can't fathom to spend even $50 anymore on this game like I used to back in NHL 21/22. Seen someone I know spend $3000 on HUT packs and it's honestly sad!- 2 years ago@BIGRlTCHY
I wont say its all, but I do think a lot of people ignores the fact we getting older and gaming dosent feel the same as it did back then when we were young, things have a tendency to loose its charm the older you get.
Especially considering NHL is for many of us the only game we play, day in and day out and days become years.
But I dont want to be a party pooper here, gaming can still be fun, even if you old, but I think you get higher demands the older you get, when I was young, just seeing a player on something that did look kinda like a ice wearing a jersey with #66 was dope as F.
It takes more today, to say the least.
I didnt like the feeling of the repetitive pattern, its important to get a gameplay with as much variation as they can.
To get everyones attention in the long run.
I get there is not enough time but just a thing like the menus, would be so refreshing to see something new there every year but instead I had kinda the same menu for 7 years in a row, that will probably Kill the vibe more than people think.
Go from same menus to same cross crease goals, that's the nail in the coffin. - KlariskraysNHL2 years agoHero
HUT is forever going to be catered to spending money and/or playing nonstop grinding everything. I barely dabble in it because after 2 months I just can't keep up and lose interest. Yeah you can still compete without spending and such but when you run into certain teams and the player is decent you are in for a very bad time.
And as I have gotten older while I do enjoy a multiplayer game here and there with the boys. I find single player games to just be more enjoyable and relaxing. Anything with competitive modes just isn't gonna give me that feel good time.
- 2 years ago
- SturmWolfe2 years agoSeasoned Veteran
@KidShowtime1867 wrote:
@BIGRlTCHY wrote:Anyways please address the issues that many of us are talking about.
Why not provide some details? Lots of people bring up things that aren't even 'issues' and center mostly around a misunderstanding of the controls.
Now, as you've said - you know the exploits and use them yourself. A.I. is obviously an 'issue' people have - but many of the a.i. mistakes (not all of them) are based on poor user play.
@BIGRlTCHY wrote:You can literally pivot by the boards in the O=zone until the opponents AI goes out of position leaving the human controlled player stranded defending by themselves while they struggle to player switch because that doesn't work as intended.I'd wager your ability to pull an a.i. defender out of position has more to do with your opponents' skill than your ability to 'trick' the computer. But if you're confident that you can execute this exploit independent of your opponents' skill - then why not post some video to help the developers pinpoint the issue better?
Player switching does work as intended, so long as the user is not mashing the switch button. There's also an astounding number of players not utilizing holding RT and moving RS in the direction of the player you want to control. Not to mention holding RT and clicking R3 to control the last man back. These two small adjustments make player switching a skill you can depend on. But their lack of use shows an unwillingness to adopt advanced techniques to get the best out of the game. That's on your opponent. It's not some 'exploit'.
@BIGRlTCHY wrote:These exploiting E-sports kids complain oh the goalies are too good and I can't score! Well you know why that is? Hate to say but it's because you are a one dimensional player who only goes for unrealistic cheap plays instead of use hockey IQ... But again EA caters to that crowd so here we are.
I agree with you here. However, everyone has a different "Hockey IQ". Some people use their IQ just like you said: pivot in the O-Zone until the a.i. takes the bait. The IQ in that play is knowing your opponent is skill zoning or hesitant to swap controls (due for aforementioned unwillingness to utilize advanced player switching techniques). That's a 'Hockey IQ' play in the sense you're reading a gap in your opponent's skill-level and exploiting a high scoring %% area. That's hockey.
One-dimensional players are a dream to defend against. However, in the most popular mode - HUT - you can play this game perfectly, be in the exact right position, do all of the things right and still be on the bad outcome of a calculation under-the-hood designed to ensure when little Bobby who paid $50 for a pack of cards, feels the purchase was justified when McDavid gets 3-4 bounces in a row right to his stick. This makes sure little Bobby comes back and buys more packs.
Every single post you make the same kickback comments.
It's every year. Yet the there are an abundance of unhappy players.
There have been no implementation to fix any of the issues that countless players bring to EA. We send the video footage. They give the same "thanks, we'll send it along to the devs" response every time.
No community engagement. Just the same basic 4 updates we get a year that do absolutely nothing to fix ongoing issues that have been around for at least decade now.
Yeah, there is a way to defend against one dimensional players. The main complaint you seem to overlook is that it's boring. Having to defend against the same boring old far side / far side wrap / behind the net short side is boring.
It's also incredibly annoying when you place a player behind the net to press the player against the boards to stop a short side behind the net goal. It doesn't work half the time. It's an exploit no matter how you want to put it.
Same goes for the far side shots. You place your player in a good position to block the shot. The player then passes and your computer is out of position. You manually switch your player to the open dman and it doesn't work as intended.
tl;dr
You can undress everything you assume a player does wrong but you can't conveniently ignore the state of this game. It is abysmal and needs to change. This game is currently a glorified mobile game at this point.
- KidShowtime18672 years agoHero
@SturmWolfe wrote:It's every year. Yet the there are an abundance of unhappy players.
The game has changed. Defensive responsibility became a skill you need to master. Rather than master it (which includes adapting to perceived deficiencies in development/programming/design choices), we have a vocal minority of players who demand the game be changed. They sit in echo chambers like these forums, comment sections on social media, Reddit, Twitter, etc and insist that because everyone in their echo chamber agrees with them, that everyone must agree with them. That couldn't be further from actual truth.
The game isn't perfect. Lots of fixes have been acknowledged by the dev team here (why do we tend to ignore all the times Aljo sees a legit clip of something awful and follows up with "I'll pass this on to the team"?) and ultimately, if the team stays true and doesn't cave into players who want things simplified and sterilized to fit their one-dimensional play style, it will continue to evolve in a positive direction.
@SturmWolfe wrote:There have been no implementation to fix any of the issues that countless players bring to EA. We send the video footage. They give the same "thanks, we'll send it along to the devs" response every time.
No community engagement. Just the same basic 4 updates we get a year that do absolutely nothing to fix ongoing issues that have been around for at least decade now.
Because much of the time, the "issues" that "countless" players bring up aren't issues. They're mostly (not all!) clips of players simply being outplayed by a dominant opponent and/or demonstrating a fundamental flaw in their skill on defense or offense. Sometimes it's just a small mistake but players demand it be 'fixed'. Like.. what should EA 'fix' about the fact someone constantly rushes a puck carrier mashing poke check and a pass slides under the heel of their stick and they claim "passes get forced like this all the time" ?
Poor community engagement is understandable. Aljo does a great job being active in these forums but because he doesn't validate some users' demands that EA change the whole game or he gives them an honest answer surrounding a flaw in someone's skill.. people think "aw nobody is listening".
I always like to take this opportunity to remind people that we used to have consistent engagement from the actual gameplay producers in here. But because toxic users would literally tell people who made the game that they were wrong about certain elements, didn't "know hockey", etc - they stopped. I don't blame them. I sometimes wonder myself why I continue to post on these forums but then I think about how watered down, simplistic and basic many of the complainers want the game to be.. I don't. I want more complexity, more animations, more tools that require mastery so that there's a genuine skill gap.
Some people here would prefer a hockey IQ test and then demand the outcomes of their games be determined by that.
@SturmWolfe wrote:Yeah, there is a way to defend against one dimensional players. The main complaint you seem to overlook is that it's boring. Having to defend against the same boring old far side / far side wrap / behind the net short side is boring.
Then don't play? If the game bores you.. simply don't play it. One-dimensional players are easy to defend against. Chances are, if you're seeing an opponent try the same methods against you over and over - they've identified a flaw in your defending and are trying to bait you into making a mistake. That's hockey.
@SturmWolfe wrote:It's also incredibly annoying when you place a player behind the net to press the player against the boards to stop a short side behind the net goal. It doesn't work half the time. It's an exploit no matter how you want to put it.
You shouldn't be taking defenders behind the net to chase a puck carrier. At all. If an opponent is parking behind the net waiting for short-side one-timer, set your defense to collapse and protect the net. dont' frantically swap control of defenders (so that your a.i. remains consistent) - always remember to swap to control the last man back (RT + R3) - and just keep those passing lanes closed. Problem solved.
It's these skills that need to be mastered (player switching, remaining positionally sound so as not to disrupt your a.i.) that will yeild more success. But instead, most people just complain and their echochambers make them think everyone feels the way they do.
@SturmWolfe wrote:Same goes for the far side shots. You place your player in a good position to block the shot. The player then passes and your computer is out of position. You manually switch your player to the open dman and it doesn't work as intended.
Because chances are, you're frantically trying to swap controls. A.I. is out of position because you've likely pulled the player you're controlling out of position - forcing the a.i. to make up for loss of coverage - which in turn exposes a hole in the D.
I've only ever had player switching problems when I'm caught in a bad spot and being frantic. When you learn to master RT & RS player switching, combined with RT & R3 - you'll notice there's a reason top-level players are able to shut less-skilled players down so easily.
- 2 years ago@KidShowtime1867 Having to babysit AI players who can't even competently cover an almost stationary oponent in the slot isnt something that should need "masterign" as its not hockey and shouldnt be a required skill.
Theres no actual real life stratgies in this game that are implemented correctly. Theres nothing about this game that is "hockey" so anything youre asking to be "mastered" is coming from a pure "video game" standpoint which diultes the hockey product and results in a tedious, not challening, game experience that doesnt reflect the sport in the slightest
- RatedxPGxEnigma2 years agoSeasoned Ace
- then why not post some video to help the developers pinpoint the issue better?
~90% of the time it's posted, a CM says the issue was our fault, not the games. 5% of the time we get a "Thanks for your feedback" which is almost never followed up on, and the other 5% it's ignored.
How can we help the developers when they make it feel like they don't want our help (see the # of Game Suggestions that have gone ignored)
- 2 years ago
- KidShowtime18672 years agoHero
@RatedxPGxEnigma wrote:- then why not post some video to help the developers pinpoint the issue better?
~90% of the time it's posted, a CM says the issue was our fault, not the games. 5% of the time we get a "Thanks for your feedback" which is almost never followed up on, and the other 5% it's ignored.
How can we help the developers when they make it feel like they don't want our help (see the # of Game Suggestions that have gone ignored)
Well to be fair, most of the time, the clips posted do show user failure. Not everyone wants to hear that, but it's the truth.
When I see Aljo say something will be passed on to the team - that tells me they recognize the fault and will look into it. Keep you eye on future patch/tuners notes to see if your issue has been addressed.
I'd say almost all of the changes in patch/tuners come directly from feedback generated her and on other platforms.
- EA_Aljo2 years ago
Community Manager
@RatedxPGxEnigma wrote:
- then why not post some video to help the developers pinpoint the issue better?
~90% of the time it's posted, a CM says the issue was our fault, not the games. 5% of the time we get a "Thanks for your feedback" which is almost never followed up on, and the other 5% it's ignored.
How can we help the developers when they make it feel like they don't want our help (see the # of Game Suggestions that have gone ignored)
Game suggestions aren't added during the current game. If those are added, they aren't until a future game.
I think your numbers are pretty inflated. Just look at the patch notes and you can see how much the community is affecting updates. I always say when an issue is legit just like I'll note when something being reported isn't due to an issue with the game. I'm not going to send reports to the dev team that aren't valid. They spend a lot of time researching the issues you all bring up here. Sending them non-issues is just a waste of time since they could be actively working a future update or game that quite possibly includes community feedback.When feedback is submitted, I send it over. That doesn't mean I'm going to have an update on it. I'm not going to just post on every suggestion after x amount of time saying again that I don't have any news. It's not up to me what gets worked on or added. All I can do is relay back what changes are made.
- 2 years ago@EA_Aljo I think what many of us are seeing is the feedback being introduced to the Dev team gets misinterpreted where the reaction is we fixed things that weren't really a priority. We still have numerous bugs such as the lights off issue, pucks going through the goalies gloves, the seizure issue when a player gets hip checked to hard, etc.
The pressure system is a major flaw in the game and majority of the community feel it shouldn't be there. Unsure why they thought it was a good idea but in GWC you are seeing how toxic it can be.
We want quality content and gameplay not gimmicky messes which pertains to NHL 24 in its current state. This is why many of the EA NHL twitch streamers are leaving the series for other games because we are tired of disappointment.
Also the consistent communication we were promised has been a broken promise. When the person is on Twitter 24/7 you would think some response to the state of this game would be there. Like he said you have to walk the walk if you are going to talk the talk. Guess that was a pipe dream and too much of a accomplishment to exceed...
Anyways the only people in the community being listened to are the exploiting scum that ruin the enjoyment...Not the community as a whole! Like even Terry has been asking to do questions and so far nothing... How does a known streamer and someone who cares so much for the community of EA NHL get the cold shoulder given?
Anyways I'm over this nonsense. Will play the game still but we need better Dev to Communtiy communication.
- 2 years ago
@KidShowtime1867 wrote:I'd wager your ability to pull an a.i. defender out of position has more to do with your opponents' skill than your ability to 'trick' the computer. But if you're confident that you can execute this exploit independent of your opponents' skill - then why not post some video to help the developers pinpoint the issue better?
You believe spinning on the boards is "skill" lol? When in real life has someone sat spinning on the halfwall 10x over magically lead to a weakside wing/D losing their guy in the slot? Video proof please.- KidShowtime18672 years agoHero@Limp_KidzKit I don't need to prove anything. I didn't say "spinning on the boards is a skill"
There are real life strategies in the game that work, if you're skilled enough at executing them.
- NeonSkyline212 years agoSeasoned Ace@KidShowtime1867 Player switching often does not work as intended and is sometimes flat out unresponsive. Look at the recent video of that one Finnish streamer (forgot his name) vs. Eki in the HUT tournament thing they played. He mentioned at one point that he had been trying to switch to a certain defenseman since his opponenet started rushing the puck but the game wouldn't let him.
I utilize the "hold RT and use the RS to pick the player I want" method as that's the only way you have a chance of getting the right player but there's ABSOLUTELY NO REASON why "player icon switching" can't be implemented in the game. They gave us icon passing so why haven't they given us icon player switching? It's quite literally a copy-pasta of the same code with slight alterations.
I can't wait for the day we finally have 100% reliable defensive player switching.- KlariskraysNHL2 years agoHero
@NeonSkyline21They should figure out a way to create Icon Player Switching on defense. I mean RT /R2 isn't really used on the defensive side of things so it could work the same way as having the puck for icon passing.
- 2 years ago@NeonSkyline21 I do the same with the Hold RT and RS but when I want to switch to the player I point at it doesn't work. This is an issue that many of us are struggling with tbh.
- KidShowtime18672 years agoHero@NeonSkyline21 If you're not always switching to the player you want, then you haven't mastered player switching.
- NeonSkyline212 years agoSeasoned Ace@KidShowtime1867 That could be true. It seems like I'm not the only one, though. Let's say I have two guys back on defense, the center who is at center ice, and the two wingers are above near the opposing team's red line. If I'm controlling the left winger (so top left in our little 5 point mental diagram) and I hold R2 and push my RS diagonal down left (8 o'clock) towards my left D, should I expect to get my Left D? Because sometimes in situations like this, it will force-switch to my center instead.
My skill with the system aside, I noticed you didn't mention my suggestion about icon player switching. I find that odd.
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