Forum Discussion
163 Replies
- de4c0nfr05t2 years agoSeasoned Hotshot
@hiperayCouldn't disagree more. I still played NHL15 online up until they shutdown the servers a couple year ago. Just so much funner, especially playing goalie.
Exhaust Engine has always been there. It’s certainly in NHL23. The cpu can become dominant in the offensive zone and ramp
up their speed of passes. It’s almost like it was a bug that they decided to make into a feature! I don't know why people so hyped every year before than be disapointed. Maybe many forgot about last years removing of presentation.
- nhluser2 years agoSeasoned Veteran@Froommey
This is what i strongly believe to the just have tweaked a little and call it a new feature.This why i am afraid we can not turn the pressure meter on the ice off because then it will be more or less NHL 23. - @nhluser New goalie animations are one thing, but this offensive power engine seems for me more or lesser a marketing gag cause from my sight it is in at NHL23. I clearly can watch it in true broadcast mode. They should give me a new roster update for NHL 23 ( with some new headshot pics, some new player likenesses ) and it will be good enough for me to continue with 23.
- Tigidooh2 years agoRising Ace
@KlariskraysNHL wrote:
@JagavekovSee that is how you view it. I view the exhaust engine as their way to try and combat ragging the puck. They are encouraging people to be in the offensive zone and working the puck around. Being on the Penalty Kill will feel probably even worse now showing true nature to how it would be in real hockey with them tiring and the offense getting better chances. You can't just hold onto the puck in the offensive zone to get the meter up you gotta cycle and get shots. Also note while the defense gets weaker the offense also gets a boost in stats. So you can't go around skill zoning on defense you actually have to attack and force plays. And your method doesn't work for WoC so this system takes care of all the modes.My only problem with this is, while an attempt at killing one problem (raggers), it bring a new one by making a bigger skill gap. It particularly goes for drop-in. Now if you get a group of players essentially diamonds and elites vs a group of average players (golds - silvers), you can be sure the game will sit on one side of the ice for the entire game (more than it is already) and the waekest team will never get back on track once their exhaustion bar is in the red. The superior team will dominate more than ever and the average players stuggle more than ever.
And by the same time, make more poeples quits games than ever before. I hardly see how this can be particularly good for CHEL. - @Tigidooh The bigger the skill gap the better. With the new controls being easier to pull off moves it means people need to actually use their brain and do things better than their opponents. Drop-Ins is always gonna be a trainwreck. Maybe the new dev team will give us lobbies or some other solution in the future to try and form 6v6 Drop-Ins but even that will see set people on teams looking to prey on the weak.
I'm a 6's all human EASHL club player. I mostly play with fairly average people and we go against some great teams. If some of the better teams out there control the game it's on us to learn and get better. Online gaming isn't ever fair and when it comes to drop-ins you just hope you find enough people to form a team.
@Froommey wrote:
@nhluserNew goalie animations are one thing, but this offensive power engine seems for me more or lesser a marketing gag cause from my sight it is in at NHL23. I clearly can watch it in true broadcast mode. They should give me a new roster update for NHL 23 ( with some new headshot pics, some new player likenesses ) and it will be good enough for me to continue with 23.Hope all is well… Don’t know if you are aware of this, but maybe your prayers have been answered ?
Check my Setup/Roster/Gameplay for 23. Spent close to 600 hours on all of this, to bring 23 to the next level IMO 😀
pernellkarl076-nhl23-ultra-realistic-gameplay-setup
Thanks !
The problem is nhl 14 worked better because it was more balanced and things seemed to actually work based on user input. In nhl 23 everything just seems way too random and every game plays differently. You could poke check the puck 5 times off a guys stick and nothing happens and then the next game every poke world. I never had that issue on nhl 14.. there were less animations which was better and the game played more simple which allowed us to play and not let the games X factors or randomness decide things. I also remember much more balance between d and o and passing was better along with it being harder to score which was better too. Not sure why defense always gets the crappy builds
- Tigidooh2 years agoRising Ace
@KlariskraysNHL
The skill gap between the good and the average/bad team/players is already a thing and I'm all for it and online gaming isn't ever fair, that's true. Doesnt make the new fatigue system any more good nonetheless, it's only going to make the elitist even more elitist and push away anyone struggling with the game or with low hockey IQ.
I guess it can work fine for clubs and organised groups, I'll give you that but drop-ins is already a pain in the a$$ sometimes and it aint getting any better with this.
Anyway, guess it's here to stay in 24 so we'll see how it goes. Hope it's tweaked properly. - @TasteofChicago91 But you see back then people complained about puck on a string and the same results always happening on situations. Now we get the randomness that happens in real hockey and people can't stand it.
Puck-Moving Defensemen is probably one of the best builds int he game. So many wingers even use that build and it bothers me they even allow that and says it needs balanced/toned down.