Forum Discussion
also the option to turn off the on ice pressure meter would be nice.
other than that the game plays great this year!
And no you can't turn off the pressure meter on the ice
- KidShowtime18672 years agoHero
@Treatmentworke66 wrote:
,just once again showing the no nothing about hockeyOr, you know, they were trying to lower the amount of delay of game penalties by ensuring the puck doesn't clear the glass as often. There's a new META (pressure Meter) that encourages the clearing of the puck. If they hadn't adjusted the dump height, you'd see an endless stream of complaints that delay of game penalties are out of hand and eA kNoWs NoThiNG aBoUt HoCkeY lol
They overcorrected a bit and should probably adjust it so that you can clear the puck high enough at certain areas of the ice.
But this constant "ThEy DoN'T kNoW NuThIn' 'bOuT hOcKeY' is so dumb. They're trying to adjust things based on feedback. It's not always going to be perfect.
- phillyfan22332 years agoSeasoned Rookie
There are many improvements to NHL 24.cpu dmen ai is better, they now shoot the puck.
In zone defense is also slightly better.Two things need to be fixed outside of everyone's wishes of removing the visible pressure meter on ice:
1) dumping the puck is SEVERELY underpowered, which creates a double whammy.
cpu and human will have much harder tim clearing the puck, which will make pressure situations feel unearned and cheaper.
Also playing the dump and chase style is nearly impossible now, for both you and the cpu. Please bring the old dump mechanic back in a future patch.
2) add a way for us to tune
pressure situations: less often, less nerfed ratings during thise sutuations, etc.
Thanks
- 2 years ago
So there’s a few glaring issues with gameplay both offline and online. Pressure system in concept is great, it builds a tad too quickly still in my opinion. Which moves to the larger issue, the debuff received is a bit too much especially since it doesn’t end of the defensive team carries the puck out of the zone.
You can manage to go from defensively hemmed in to trying to forecheck in the other zone with puck control, but STILL be experienced the nerf effect until the Pressure timer is done. That’s a bit backwards and just hurts the team finally fighting back. Shouldn’t be that hard to implement a code in the game to register the defensive team clears own blue line, debuff removed.The other huge issue, it’s far too easy to lose the puck, not pickup the puck, regardless of the stats related to those movements. Often you can be sneezed on and just give the puck to the other team. You could be battling for a rebound and just, not shoot/get the puck despite being on top of it and uninterrupted.
Those two things are super painful so far, another note, can the celebration cutscenes be turned off in offline PLEASE. They’re beyond immersion breaking, online, fine I get having them, offline they’re just bad and break game flow entirely.
Also small things, defensemen are too easily blown past/AI dmen are brainless and go for pokechecks at center ice too much leading to odd men rushes as they can’t adjust. Flip passing for zone clearing on the PK literally doesn’t work.
- Treatmentworke662 years agoSeasoned Ace
@KidShowtime1867Well maybe they should learn to adapt to being under pressure or maybe the devs just wanted to nerf defense to show how great a job they did with this new Meta
- 2 years ago
@Treatmentworke66
Me: I think we have a problem here.
Shills: You just need to adapt. Something Something defensive skill gap.
https://twitter.com/Byfuglienx33L/status/1710672242193977501?s=20
- 2 years ago@KidShowtime1867 That's really not an accurate concern, IMO. I might have gotten a single delay of game penalty last year. I'm a PK-specialist defenseman who would probably get 2 clears on average each PK. We're probably talking 1,000+ clears. Practicing dumps for literally 5 minutes in practice mode will let you know when you can and can't dump the puck. I got to a point where I could flip the puck right after the red line and softly drop it right in the corner and create a 50-50 battle if their D wasn't ready for it. It was a great, realistic part of the game that mimic'd real life.
To me, it just seems like they're making it harder to get out of your zone (making the exhaustion engine more of a factor) by getting rid of mechanics that were already realistic. They didn't want people clearing the puck to reset the exhaustion engine even though that's literally what happens IRL.- 75fd980e1b1839002 years agoRising Veteran@ScottMallon1 I'm just hopping onto your post to mention for those who aren't aware - aside from the RB usual clear method, you can also tap the R stick up twice to get rid of the puck.
This second method works better in the defensive zone. There is no queue, but it does lack height, though balanced via decent power.
I feel like EA should make some sort comment on how dumping is going to work this year, including what your options are since there are at least 3 ways to dump the puck that I know of. There may be more, it's unclear, and it may cut down on posts about it if they cleared the air on what your players options are for dumping the puck, and if any specific type was created intentionally for any specific situation.
Of course, I'd also like to know if the typical RB method will be reverted to normal, even if half way.