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Re: Address the issues in your game

@NewStart01 People will say this is "excuse making" but input lag is such a huge factor when it comest to a 1v1 contest in the NHL series.

What I've always been confused about is how both players can have different experiences in p2p modes like Online Versus. You would think in a p2p mode, if one player is suffering then the other would be as well? If it's a case of the "host" having a better connection, then basically no game is fair. We aren't even given the luxury of knowing who's hosting each game.

3 Replies

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 years ago

    @NeonSkyline21 wrote: We aren't even given the luxury of knowing who's hosting each game.

    There's debate about whether it's the home team or the versus team. Knowing this for sure would result in people quitting at the matchup screen until they got the 'host' team.

  • jimmo52's avatar
    jimmo52
    Not applicable
    2 years ago
    @KidShowtime1867 I believe that it was the case during the years before the dedicated servers. People were quitting if they didn't have the home team in Versus. I remember matching to the same player but he never stop quitting until he got home team.

  • @jimmo52 wrote:
    @KidShowtime1867I believe that it was the case during the years before the dedicated servers. People were quitting if they didn't have the home team in Versus. I remember matching to the same player but he never stop quitting until he got home team.

    Dedicated servers for OVP would solve this, but because OVP doesn't generate profit from microtransactions, EA likely can't justify the investment in resources to provide them. 

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