mega8deth8
2 years agoRising Adventurer
Video proof
Here's an example os superstar ignoring the ratings of the players. Guy with the puck is a Silver Ovr72. Guy chasing is a 99. https://imgur.com/a/VmVgxOF https://imgur.com/a/OVIRqm0
Are you guys seeing the same thing I am? I understand all of the factors. Bottom line is, a 99 speed is directly behind a 72 PUCK CARRIER, both are at full speed and the 99 can't gain on him. That's the issue. NOT why the 99 was behind in the first place "he had to turn around" and NOT that he wasn't kicked into overdrive (I'm always pressing down on L3 by the way). And the snarky "why don't you use a lower ovr if you think they have an advantage" remark. Well genius I would if they had the same boost to them that Superstar gives to the CPU players. But I'm not the CPU am I?
@mega8deth8 wrote: Bottom line is, a 99 speed is directly behind a 72 PUCK CARRIER, both are at full speed and the 99 can't gain on him.
No, they're not both at full speed. The 99 speed is not using hustle while the 72 puck carrier is.
@mega8deth8 wrote: NOT why the 99 was behind in the first place "he had to turn around" and NOT that he wasn't kicked into overdrive
But these are important factors in the scenario you posted. You can't just brush off the fact that a player was already a few strides behind and then had to make a turn, just because he's an OVR99 - this nuance has an impact on a player's ability to catch a puck carrier from behind.
@mega8deth8 wrote: (I'm always pressing down on L3 by the way)
If you were, then this energy bar would not be completely green:

@mega8deth8 wrote: And the snarky "why don't you use a lower ovr if you think they have an advantage" remark. Well genius I would if they had the same boost to them that Superstar gives to the CPU players. But I'm not the CPU am I?
The "boost" you're perceiving is just the use of a hustle button at the right times. Also not shown in this video is the perceived 'boost' the CPU gets when they make passes to players in stride and don't force puck carriers to lose their momentum. These same tactics are available to human players too. Some equate the inability to understand/learn/execute these simple, real-world hockey plays to the CPU getting a 'boost' but that's just not the case at all.
It's as simple as this; the CPU knows the nuance and uses it to its advantage the higher to go in difficulty settings. That nuance is available at your fingertips too, should you want to use it.