2 years ago
Input Delay v.24
https://answers.ea.com/t5/Technical-Issues/Input-Lag-Unresponsiveness/td-p/11949320 In what is becoming an annual tradition since January '22, NHL24 plays with the same exact input delay, player fre...
@dannythetempNotice how it's just ignored? Tumbleweeds.
EA customer service in a nutshell.
@DeliveryForKiki wrote:
@dannythetempNotice how it's just ignored? Tumbleweeds.
EA customer service in a nutshell.
We went back and forth on this throughout last year. I reported this again last week and we have yet to find any issues that would be causing a small part of the playerbase to experience input lag. We're still monitoring this for more reports. I didn't respond due to the high amount of interaction we had on this previously and I didn't have anything new to add.
@EA_Aljo wrote:
@DeliveryForKiki wrote:@dannythetempNotice how it's just ignored? Tumbleweeds.
EA customer service in a nutshell.
We went back and forth on this throughout last year. I reported this again last week and we have yet to find any issues that would be causing a small part of the playerbase to experience input lag. We're still monitoring this for more reports. I didn't respond due to the high amount of interaction we had on this previously and I didn't have anything new to add.
In case it's not abundantly clear, I started this thread (again) so other people can know they're not alone and that something is drastically wrong. I don't actually expect any EA help. Almost 2 years of queries has numbed me to that possibility. You told me last year they can't repeat it......from Vancouver. As if that means anything. The videos I provide, and the explanations, are what they are.
I would cry tears of joy if someone with more technical knowledge than a community manager (no offense) contacted me or wanted more specific knowledge I can provide. But that hasn't happened.
We also get very few reports of this. That is what is making it so hard to reproduce. Again, with the virtually infinite combination of equipment and ISPs, it's not something we can reasonably test. Since the high majority of the playerbase is not reporting the same issue and since we can't reproduce it, we can't confirm it's an issue on our end.